I’m a sound designer and musician based in Germany.
I specialize in:
- Audio Post-Production
- Sound Design
- Music Production
- Mixing and Mastering (Pop Standard)
- UI/UX and Brand Identity Development
Skills
Experience Level
Language
Work Experience
Education
Qualifications
Industry Experience
This portfolio showcases my work across music production, sound design, and audio post. It includes original music, mixing and mastering, cinematic sound design, Hörspiel documentary work, student film audio post, and trailer style sound redesigns for Blizzard and StarCraft II. I focus on clean structure, balanced frequency design, and DSP ready mixes, as well as detailed sound design for narrative, cinematic, and interactive formats.
MUSIC
Original music produced, mixed, and mastered by me across different styles. Includes private SoundCloud links (only shared in DMs), Spotify releases, and recent production work. Focus on clean structure, balanced frequency design, and DSP ready output.
https://open.spotify.com/playlist/0ZZT5NSmA58lt8KgXny6jA?si=a46ab71541014000
NARRATIVE AND IMMERSIVE SOUND DESIGN
Sound design, editing, and audio post for narrative and immersive projects. This includes my Hörspiel project about Ernest Martin, created during the first semester of my Film and Sound studies at FH Dortmund under Prof. Jörg U. Lensing, as well as my full-dome audio work for Planetarium Bochum. These projects involve documentary-oriented sound structure, multi-channel design, spatial imaging, and detailed audio construction for narrative and 360 degree environments.
2025 - Immersive full-dome audio project for Planetarium Bochum. Multi-channel sound design and mix created during my Film and Sound studies
2023 - Hörspiel project on Ernest Martin. Sound design, editing, and narrative created using seminar interview material at FH Dortmund
CINEMATIC SOUND DESIGN
Trailer style re sound design created by rebuilding the full audio layer for cinematic and game footage. Includes Blizzard and StarCraft II sequences with custom impacts, atmospheres, and action driven sound elements.
2023
2023
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