I am a music producer and composer focused on original soundtracks, VST-based production, Foley effects, sound design, and immersive audio identities for video games, audiovisual projects, and digital media. I bring a technical background as a Chemical Engineer, Master in Renewable Energy, and university lecturer to my creative process, which adds structure, analytical thinking, precision, and problem-solving. I view sound as both an artistic language and a designed system where frequency, dynamics, timing, texture, and interaction come together with intention.

Andres Esteban Obando Sanipatin

I am a music producer and composer focused on original soundtracks, VST-based production, Foley effects, sound design, and immersive audio identities for video games, audiovisual projects, and digital media. I bring a technical background as a Chemical Engineer, Master in Renewable Energy, and university lecturer to my creative process, which adds structure, analytical thinking, precision, and problem-solving. I view sound as both an artistic language and a designed system where frequency, dynamics, timing, texture, and interaction come together with intention.

Available to hire

I am a music producer and composer focused on original soundtracks, VST-based production, Foley effects, sound design, and immersive audio identities for video games, audiovisual projects, and digital media.

I bring a technical background as a Chemical Engineer, Master in Renewable Energy, and university lecturer to my creative process, which adds structure, analytical thinking, precision, and problem-solving. I view sound as both an artistic language and a designed system where frequency, dynamics, timing, texture, and interaction come together with intention.

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Language

Spanish; Castilian
Fluent
English
Advanced

Work Experience

Music Producer, Composer and Sound Designer at Shaman Llama Games
April 1, 2022 - Present
Compose, arrange, produce, and post-produce original soundtracks for video games developed by the studio. Design, record, edit, and produce Foley effects for character actions, environments, movement, combat interactions, and in-game feedback. Develop VST-based musical arrangements and sonic concepts aligned with gameplay, visual identity, and emotional tone. Contribute to the overall audio identity of game projects through soundtrack composition, sound design, mixing, and post-production.
University Lecturer / Academic and Technical Professional at Universidad Central del Ecuador
January 1, 2024 - Present
Teach and support university-level learning processes in engineering-related subjects, combining technical rigor with clear communication. Develop academic materials, digital resources, and structured learning experiences for students. Participate in technical, research, and institutional processes involving data analysis, documentation, project support, and digital platforms.
Private Teacher - Physics and Chemistry at Grupo Impulsar
February 1, 2022 - February 1, 2024
Delivered pre-university and high-school academic support in Physics and Chemistry, adapting technical content to different student levels. Designed structured explanations, problem-solving guides, and personalized learning support.
Research Assistant at Escuela Politecnica Nacional
December 1, 2021 - November 1, 2022
Defined, standardized, documented, and supported laboratory and research procedures for electrochemical corrosion testing and plant material extraction processes. Supported academic research through experimental preparation, data organization, process control, and technical training.
Laboratory Analyst at Agroindustria LCM
November 1, 2020 - May 1, 2021
Performed quality control activities and verified compliance with good manufacturing practices in food production lines. Supported documentation, process checks, and laboratory-based quality procedures.
Teaching Assistant - Plant Design at Escuela Politecnica Nacional
July 1, 2018 - September 1, 2018
Supported the Plant Design course, focused on chemical process definition, process design, and industrial implementation criteria.

Education

Music Producer at Instituto Superior Tecnologico de Artes Visuales Quito (IAVQ)
January 1, 2023 - January 1, 2023
Master in Renewable Energy at Universidad Internacional de La Rioja (UNIR)
January 11, 2030 - April 30, 2026
Master in University Teaching at Universidad Internacional de La Rioja (UNIR)
January 1, 2024 - January 1, 2024
Chemical Engineering at Escuela Politecnica Nacional
January 1, 2020 - January 1, 2020
Music Producer at Instituto Superior Tecnologico de Artes Visuales Quito (IAVQ)
January 11, 2030 - January 1, 2023
Master in Renewable Energy at Universidad Internacional de La Rioja (UNIR)
January 11, 2030 - April 30, 2026
Master in University Teaching at Universidad Internacional de La Rioja (UNIR)
January 11, 2030 - January 1, 2024
Chemical Engineering at Escuela Politecnica Nacional
January 11, 2030 - January 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Education, Gaming, Media & Entertainment, Professional Services, Software & Internet
    paper Anuther Story - Videogame

    Anuther Story is a released vertical platformer focused on upward progression, movement precision, and atmospheric level design. I was responsible for composing the original musical themes for the game and creating the Foley effects that support the character’s movements, jumps, interactions, and environmental details. My work contributed to the game’s sound identity, reinforcing its atmosphere, rhythm, and overall player experience.

    https://on.soundcloud.com/J8twRiv6RvATuaG773

    https://on.soundcloud.com/dgGnTeqxsfSDMOa4KC