Hi, I’m Afzal Poolakkal, a Chief Unity Developer specializing in real-time interactive systems, event technology, XR experiences, AI-powered installations, and robotics integration. I’ve led and delivered 250+ brand activations across the UAE, Saudi Arabia, Qatar, and GCC, including AI photobooths, robotic interactions, VR experiences, and synchronized multimedia setups. I’m passionate about building scalable Unity-based solutions, mentoring junior developers, and collaborating with designers, engineers, and freelancers to take concepts from R&D to site installation and on-site support. I continuously explore new tech like AI generation, computer vision, and robotics to push the boundaries of live events.

Afzal Poolakkal

Hi, I’m Afzal Poolakkal, a Chief Unity Developer specializing in real-time interactive systems, event technology, XR experiences, AI-powered installations, and robotics integration. I’ve led and delivered 250+ brand activations across the UAE, Saudi Arabia, Qatar, and GCC, including AI photobooths, robotic interactions, VR experiences, and synchronized multimedia setups. I’m passionate about building scalable Unity-based solutions, mentoring junior developers, and collaborating with designers, engineers, and freelancers to take concepts from R&D to site installation and on-site support. I continuously explore new tech like AI generation, computer vision, and robotics to push the boundaries of live events.

Available to hire

Hi, I’m Afzal Poolakkal, a Chief Unity Developer specializing in real-time interactive systems, event technology, XR experiences, AI-powered installations, and robotics integration. I’ve led and delivered 250+ brand activations across the UAE, Saudi Arabia, Qatar, and GCC, including AI photobooths, robotic interactions, VR experiences, and synchronized multimedia setups.

I’m passionate about building scalable Unity-based solutions, mentoring junior developers, and collaborating with designers, engineers, and freelancers to take concepts from R&D to site installation and on-site support. I continuously explore new tech like AI generation, computer vision, and robotics to push the boundaries of live events.

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Language

English
Fluent

Work Experience

Chief Unity Developer at MAGNA Innovations FZ LLC
September 1, 2022 - Present
Promoted from Unity Developer to Chief Unity Developer, leading Unity development for event technology, interactive installations, XR experiences, AI activations, and robotic systems. Delivered 250+ event and brand activation projects across UAE, Saudi Arabia, Qatar, and GCC markets, including AI photobooths, AI sketchbook experiences, Glambot systems, robotic Tic-Tac-Toe, robotic chess, and automated control of synchronized multimedia. Managed 2+ junior developers and coordinated with designers, engineers, and freelancers from R&D/prototyping through site installation, testing, and on-site technical support. Implemented AI photobooths with Unity UI, camera capture, local/cloud generation (Stable Diffusion, ComfyUI, Leonardo API), QR/email sharing, and live gallery printing. Built robotic activations with UFactory and Dobot, integrated TCP/UDP/WebSocket/OSC and Arduino-based hardware, and developed synchronized screen/multimedia systems (Resolume/TouchDesigner). Led client meetings, si
Unity Game Developer at Ether Games
March 1, 2021 - August 1, 2022
Developed 10+ Android games using Unity and C#, handling gameplay systems, UI, input handling, scene logic, level flow, and performance optimization. Managed Unity development from prototype to testing and deployment while collaborating with artists, designers, and stakeholders. Built reusable gameplay components, UI systems, and mobile-ready features; optimized Android builds for smoother gameplay and reduced runtime issues.
Unity Developer at RayKindle
November 1, 2020 - February 1, 2021
Developed Unity application features, UI systems, scene flows, and interactive logic using C#. Supported debugging, testing, optimization, and deployment of Unity applications.
Unity Developer at Fayzak Technologies
February 1, 2019 - February 1, 2020
Built Unity applications and interactive features including UI, scene logic, and user interaction systems. Supported development, debugging, optimization, and deployment workflows for Unity-based projects.

Education

Bachelor of Engineering in Information Science & Engineering at Srinivas Institute of Technology, Mangaluru, India
January 1, 2012 - January 1, 2016
Bachelor of Engineering in Information Science & Engineering at Srinivas Institute of Technology, Mangaluru, India
January 1, 2012 - January 1, 2016
Bachelor of Engineering in Information Science & Engineering at Srinivas Institute of Technology, Mangaluru, India
January 1, 2012 - January 1, 2016

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet, Professional Services, Travel & Hospitality