Hi, I’m Ahmad Zaheer, a Unity Game Developer and Gameplay Programmer with 6+ years of experience building complete games, prototypes, and MVPs for PC, mobile, and WebGL. I’ve delivered 200+ paid client projects and focus on turning game ideas and design requirements into stable, polished Unity systems with clean, reusable C# architecture. My core experience includes combat, enemy AI, NPCs, quests/dialogue, inventory and progression systems, UI/HUD, vehicles, save/load, and optimization. I also develop multiplayer systems using Photon PUN/Voice and have experience with Mirror and FishNet, including lobbies, matchmaking, synchronization, spawning, and networked gameplay. I’m comfortable joining existing Unity projects or taking a game from prototype through a complete playable release, with clear milestones, regular builds, and consistent communication.…

Ahmad Zaheer

Hi, I’m Ahmad Zaheer, a Unity Game Developer and Gameplay Programmer with 6+ years of experience building complete games, prototypes, and MVPs for PC, mobile, and WebGL. I’ve delivered 200+ paid client projects and focus on turning game ideas and design requirements into stable, polished Unity systems with clean, reusable C# architecture. My core experience includes combat, enemy AI, NPCs, quests/dialogue, inventory and progression systems, UI/HUD, vehicles, save/load, and optimization. I also develop multiplayer systems using Photon PUN/Voice and have experience with Mirror and FishNet, including lobbies, matchmaking, synchronization, spawning, and networked gameplay. I’m comfortable joining existing Unity projects or taking a game from prototype through a complete playable release, with clear milestones, regular builds, and consistent communication.…

Available to hire

Hi, I’m Ahmad Zaheer, a Unity Game Developer and Gameplay Programmer with 6+ years of experience building complete games, prototypes, and MVPs for PC, mobile, and WebGL. I’ve delivered 200+ paid client projects and focus on turning game ideas and design requirements into stable, polished Unity systems with clean, reusable C# architecture.
My core experience includes combat, enemy AI, NPCs, quests/dialogue, inventory and progression systems, UI/HUD, vehicles, save/load, and optimization. I also develop multiplayer systems using Photon PUN/Voice and have experience with Mirror and FishNet, including lobbies, matchmaking, synchronization, spawning, and networked gameplay.
I’m comfortable joining existing Unity projects or taking a game from prototype through a complete playable release, with clear milestones, regular builds, and consistent communication.

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Experience Level

Expert
Expert
Expert
Expert
Expert

Language

English
Fluent

Work Experience

Unity Game Developer at SWOTECH
April 1, 2022 - September 30, 2022
Developed and maintained Unity gameplay features within a team-based production environment. Implemented mechanics, UI interactions, scene logic, bug fixes, and performance improvements based on project requirements and feedback. Collaborated with version control workflows to integrate features, reproduce defects, test iterative builds, and deliver fixes compatible with the existing architecture.
Freelance Unity Game Developer at Self-Employed
January 1, 2021 - Present
Delivered 200+ paid game-development projects for clients worldwide, including prototypes, MVPs, existing-project development, bug fixing and complete Unity games. Worked across 2D/3D, mobile, PC, WebGL, multiplayer, AI and gameplay programming with milestone-based delivery.

Education

Master of Science in Computer Science at FAST-NUCES
August 22, 2022 - January 10, 2025
Bachelor of Science in Computer Science at UMT
September 20, 2017 - January 1, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet