Hi, I’m Ahmad Zaheer, a Unity Game Developer and Gameplay Programmer with 6+ years of experience building complete games, prototypes, and MVPs for PC, mobile, and WebGL. I’ve delivered 200+ paid client projects and focus on turning game ideas and design requirements into stable, polished Unity systems with clean, reusable C# architecture.
My core experience includes combat, enemy AI, NPCs, quests/dialogue, inventory and progression systems, UI/HUD, vehicles, save/load, and optimization. I also develop multiplayer systems using Photon PUN/Voice and have experience with Mirror and FishNet, including lobbies, matchmaking, synchronization, spawning, and networked gameplay.
I’m comfortable joining existing Unity projects or taking a game from prototype through a complete playable release, with clear milestones, regular builds, and consistent communication.
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