Available to hire
Unity Game Developer and Gameplay Programmer with 6+ years of commercial experience delivering complete games, prototypes, MVPs, and reusable gameplay systems for PC and Android. Completed 200+ paid client orders and delivered long-term engagements across diverse Unity projects.
Experienced in C# and Unity architecture, multiplayer networking (Photon PUN/Voice, Mirror, FishNet), AI-driven NPCs, third-party SDK integration, debugging, optimization, and milestone-based delivery. Strong ownership across gameplay systems (combat, quests, dialogue, inventory, progression, save/load, UI/HUD) with smooth client communication and iterative testing.
Skills
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Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Language
English
Fluent
Work Experience
Unity Game Developer at SWOTECH
April 1, 2022 - September 30, 2022Developed and maintained Unity gameplay features and supporting C# systems within a team-based production environment. Implemented mechanics, UI interactions, scene logic, bug fixes, and performance improvements based on project requirements and feedback. Collaborated via version control to integrate features, reproduce defects, test iterative builds, and deliver stable fixes aligned with the existing architecture.
Freelance Unity Game Developer at Self-Employed
January 1, 2021 - PresentLead end-to-end development of complete games, prototypes, MVPs, and gameplay systems for independent clients and small teams. Translate game design documents into technical plans and scoped milestones, architect reusable C# systems (combat, AI, quests, dialogue, inventories, interactions, vehicles, progression, UI/HUD, save/load, mission flow), and implement multiplayer features using Photon PUN/Voice, Mirror, and FishNet (lobbies, matchmaking, room-code joining, synchronized spawning, RPCs, voice chat, and networked gameplay). Diagnose and continue existing projects by fixing gameplay bugs, integration failures, scene issues, and performance bottlenecks while maintaining compatibility with existing architecture. Manage client communication, scope, milestones, testing, iteration, and delivery with collaboration across designers and artists.
Education
Bachelor of Science in Computer Science at UMT
September 1, 2017 - January 3, 2022Master of Science in Computer Science at FAST-NUCES
August 22, 2022 - January 1, 2025Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
Skills
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Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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