Senior Gameplay Programmer with 10 years of experience designing and shipping the systems that live multiplayer games are built on. Specialist in deterministic multiplayer networking, AI/NPC architecture, and game economy design, with a consistent record of taking projects from prototype to live production. Available immediately for remote or relocation opportunities. Across these projects, I have led teams of up to 8 developers across remote and on-site environments, owning system architecture, code review, sprint planning, and mentoring. My core technical strengths are Photon Quantum deterministic networking, AI/NPC systems, and scalable game economy design. I build clean, reusable systems that hold up in live environments and that teammates actually want to work with. Enterprise clients, including PwC, the United Nations, NTT Data, and Societe Generale, have run their virtual collaboration on platforms I built, earning a G2 Leader award in VR Collaboration. Published Unity Asset Store developer with a production API processing package used by developers worldwide. Fluent English speaker at C1 level with an IELTS score of 7.5 and learning German, experienced working with distributed international teams across multiple time zones.

Ahsan Ijaz

Senior Gameplay Programmer with 10 years of experience designing and shipping the systems that live multiplayer games are built on. Specialist in deterministic multiplayer networking, AI/NPC architecture, and game economy design, with a consistent record of taking projects from prototype to live production. Available immediately for remote or relocation opportunities. Across these projects, I have led teams of up to 8 developers across remote and on-site environments, owning system architecture, code review, sprint planning, and mentoring. My core technical strengths are Photon Quantum deterministic networking, AI/NPC systems, and scalable game economy design. I build clean, reusable systems that hold up in live environments and that teammates actually want to work with. Enterprise clients, including PwC, the United Nations, NTT Data, and Societe Generale, have run their virtual collaboration on platforms I built, earning a G2 Leader award in VR Collaboration. Published Unity Asset Store developer with a production API processing package used by developers worldwide. Fluent English speaker at C1 level with an IELTS score of 7.5 and learning German, experienced working with distributed international teams across multiple time zones.

Available to hire

Senior Gameplay Programmer with 10 years of experience designing and shipping the systems that live multiplayer games are built on. Specialist in deterministic multiplayer networking, AI/NPC architecture, and game economy design, with a consistent record of taking projects from prototype to live production. Available immediately for remote or relocation opportunities.

Across these projects, I have led teams of up to 8 developers across remote and on-site environments, owning system architecture, code review, sprint planning, and mentoring. My core technical strengths are Photon Quantum deterministic networking, AI/NPC systems, and scalable game economy design. I build clean, reusable systems that hold up in live environments and that teammates actually want to work with.

Enterprise clients, including PwC, the United Nations, NTT Data, and Societe Generale, have run their virtual collaboration on platforms I built, earning a G2 Leader award in VR Collaboration. Published Unity Asset Store developer with a production API processing package used by developers worldwide. Fluent English speaker at C1 level with an IELTS score of 7.5 and learning German, experienced working with distributed international teams across multiple time zones.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent
German
Intermediate

Work Experience

Senior Gameplay Programmer at KAP Games
February 1, 2024 - Present
Project: Captain & Company (capnc o.gg). Led a team of 4 developers from prototype to live production for a faction-based arena game on the Abstract blockchain, serving 1,000+ daily active players. Designed a 3-layer AI architecture for ship pilots, crew, and bosses, implemented multiplayer networking with Photon Quantum for deterministic frame‑perfect sync, and built a real-time on-chain auction/history system.
Lead Unity Developer at Salvay
July 1, 2023 - September 1, 2024
Project: MoonKarts. Shipped MoonKarts from concept to live release as the first Unity title on Arcade Colony. Led a team of 4, implemented a multi‑layer economy, custom anti‑gravity track physics, five power‑up systems, and a real-time auction/marketflow with on-chain transaction support; ensured frame-perfect synchronization and cheat resistance.
Lead Unity Developer at Arthur
February 1, 2021 - June 1, 2023
Project: Arthur Virtual Office. Built an enterprise VR collaboration platform for PwC, United Nations, NTT Data, and Société Générale. Drove 2.5x year‑over‑year user growth and 1.6M session minutes, delivered server‑client optimizations for large meetings, added Pinboard, integrated live Jira, and enabled YouTube streaming within the platform.
Lead Unity Developer at NO BORDER z
March 1, 2020 - February 1, 2021
Lead Unity Developer with responsibilities across the NO BORDER z Lahore studio. Architected and shipped content for immersive experiences and VR events, including a flagship platform across enterprise clients, with focus on performance and scalable collaboration tooling.
Senior Unity Developer at Salvay
July 1, 2023 - September 30, 2024
Shipped MoonKarts from concept to live release in 10 months as the first Unity title on Arcade Colony. Led a team of 4 developers across architecture, multiplayer, and economy systems; delivered on time.
Senior Unity Developer at Five Rivers Technologies
January 1, 2015 - December 31, 2020
Led ML-Agents RL projects and overall Unity architecture; mentored junior developers and interns; contributed to VR game and simulation prototypes.

Education

BS Computer Science at University of Engineering and Technology, Lahore
January 1, 2012 - January 1, 2016
BS Computer Science at University of Engineering and Technology, Lahore
January 1, 2012 - January 1, 2016

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services