I am a 2D generalist concept artist and designer with a passion for character design, worldbuilding, and visual storytelling. I’ve headed art direction and visual production for events such as Lion City Faire and contributed to collaborations with brands including Nickelodeon and Viacom Singapore, developing concepts, merch, and engaging visuals. My background covers indie games, conventions, and freelance projects, with experience in art direction, merchandise design, and brand visuals. I enjoy collaborating with local artists and creators, managing booth experiences, online stores, and social media marketing to bring art to audiences. In my practice I focus on 2D animation, environment and character concept art, layout, and visual development, using a range of tools from Krita and Clip Studio Paint to the Adobe Creative Suite and Toon Boom. I’m always eager to learn, adapt, and take on new challenges in creative production and design.

Germaine Tan Ya Xuan

I am a 2D generalist concept artist and designer with a passion for character design, worldbuilding, and visual storytelling. I’ve headed art direction and visual production for events such as Lion City Faire and contributed to collaborations with brands including Nickelodeon and Viacom Singapore, developing concepts, merch, and engaging visuals. My background covers indie games, conventions, and freelance projects, with experience in art direction, merchandise design, and brand visuals. I enjoy collaborating with local artists and creators, managing booth experiences, online stores, and social media marketing to bring art to audiences. In my practice I focus on 2D animation, environment and character concept art, layout, and visual development, using a range of tools from Krita and Clip Studio Paint to the Adobe Creative Suite and Toon Boom. I’m always eager to learn, adapt, and take on new challenges in creative production and design.

Available to hire

I am a 2D generalist concept artist and designer with a passion for character design, worldbuilding, and visual storytelling. I’ve headed art direction and visual production for events such as Lion City Faire and contributed to collaborations with brands including Nickelodeon and Viacom Singapore, developing concepts, merch, and engaging visuals. My background covers indie games, conventions, and freelance projects, with experience in art direction, merchandise design, and brand visuals. I enjoy collaborating with local artists and creators, managing booth experiences, online stores, and social media marketing to bring art to audiences.

In my practice I focus on 2D animation, environment and character concept art, layout, and visual development, using a range of tools from Krita and Clip Studio Paint to the Adobe Creative Suite and Toon Boom. I’m always eager to learn, adapt, and take on new challenges in creative production and design.

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Language

English
Fluent

Work Experience

Art Director at Lion City Faire
January 1, 2026 - Present
Headed art direction, merch and visual production for a Singaporean and Southeast Asian-inspired Renaissance fair; created exclusive original art and mascot design; collaborated with local artists and RenFaire organizers in Thailand and Indonesia.
Freelance Artist / Concept Artist at Independent / Freelance
January 1, 2023 - Present
Created original art for character concepts, worldbuilding assets and merchandise for independent and freelance projects to exhibit at anime, cosplay and game conventions. Managed booth logistics, setup, merchandising and live customer engagement while networking with creators. Marketed and managed an online store selling art prints, stickers, keychains and standees; maintained online presence and social media marketing to generate monthly sales and commissions.
Artist / Content Creator at Streamily
January 1, 2023 - Present
Sold non-commercial copyright to Devora Wilde to print, sign, and sell on Streamily with support from Larian and Wizards of the Coast.
Graphic Design Intern at IDZZiGn Prints and Packaging Pte Ltd
January 1, 2023 - December 31, 2023
Developed moodboards and concept sheets to provide trend-driven, seasonal product design for hospitality and F&B industry; created custom vector patterns and images for application on commercial merchandise.
Art Team Intern at Cargo Studios
January 1, 2023 - December 31, 2023
Provided visual concept sheets for environment, prop, track and obstacle course reskin variants for Animal Race game level redesign; created color passes of assets modeled by 3D team for creative review.
Freelance Artist at Independent freelance online + conventions
January 1, 2023 - Present
Created original art for character concepts, worldbuilding assets and merchandise for independent and freelance projects; managed booth logistics, merchandising and live customer engagement at anime/cosplay/game conventions; operated online store and social media marketing to promote self-designed products.

Education

Diploma in Animation and Visual Effects at Nanyang Polytechnic - School of Design and Media
January 11, 2030 - May 31, 2026
Bachelor's in Animation Production at Nanyang Polytechnic, School of Design and Media
January 11, 2030 - June 29, 2026
Diploma in Animation and Visual Effects at Nanyang Polytechnic
January 11, 2030 - June 29, 2026
Diploma-plus Programme in Film Art and History at Nanyang Polytechnic
January 11, 2030 - June 29, 2026

Qualifications

Bachelor in Animation Production
January 11, 2030 - May 31, 2026
Diploma-plus Programme in Film Art and History
January 11, 2030 - May 31, 2026
Bachelor's in Animation Production
January 11, 2030 - June 29, 2026
Diploma in Animation and Visual Effects
January 11, 2030 - June 29, 2026
Diploma-plus Programme in Film Art and History
January 11, 2030 - June 29, 2026

Industry Experience

Media & Entertainment, Education, Gaming, Retail, Professional Services, Other