Available to hire
Hi, I’m Ajmal Rizni, a game programmer from London with 10+ years of experience building commercial PC, mobile, and browser games using Unity and C#. I enjoy turning ideas into polished gameplay systems, robust tooling, and intuitive UI that players love.
I’ve shipped two free-to-play mobile titles with over 3.2M installs and about £130k in revenue. I work well independently and in multidisciplinary teams, collaborating with artists, writers, and sound designers to establish production pipelines and meet deadlines on time.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Fluent
Work Experience
Contract Multiplayer Game Developer at Cosmic Dog | Grass
January 1, 2025 - January 1, 2026Game programmer, designer, and UI artist on an upcoming online co-op lawn care simulator (PC release in 2026), contributing to gameplay systems, UI implementation, and core technical design. Sole programmer during first year.
Project Lead / Programmer at Nano Golf
January 1, 2017 - January 1, 2020Successfully designed, programmed, and released 2 mobile apps as Project Lead. The two games were installed by over 2.9 million players and generated £130k total revenue. Collaborated with a professional sound designer and publisher Nitrome to ensure successful releases. Featured on Apple App Store and Google Play store fronts; covered by outlets including PocketGamer and Touch Arcade. Wrote robust code, design docs, and shipped gameplay features on time.
Contract Multiplayer Game Developer at AllOut Games
January 1, 2023 - January 1, 2024Developed an online multiplayer Social Deduction game for AllOut Games, published on their gaming platform for PC and iOS. Implemented all gameplay features, puzzles, role-specific mechanics, and game flow. Worked from a GDD, collaborated with game design, art, and sound teams. Rapidly iterated on gameplay based on playtest feedback.
Contract Game Developer and Designer at Date & Game
January 1, 2022 - January 1, 2023Worked closely with the client to design and develop a multiplayer game for their mobile gaming platform. Designed and implemented gameplay systems and procedural terrain generation with Perlin noise, and a Utility AI framework for NPC behaviour.
Freelance HTML5 Game Developer at Count Downula
January 1, 2019 - January 1, 2020Commissioned by Cool Math Games to design and develop a browser-based game. Released the turn-based puzzle game on Armor Games and Cool Math Games portals in 2020, played by over 150k users and positively reviewed. Responsible for all aspects, including game design, coding, art, and marketing.
Freelance Artist at Various Clients
January 1, 2016 - January 1, 2022Produced pixel art illustrations and game assets for various clients and game studios. Created art assets for 'Counter-Strike'; included by Valve as part of a purchasable in-game item bundle that has sold over 3 million units to date.
Education
BSc Actuarial Science at University of Essex
January 1, 2017 - January 1, 2021Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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