I’m Anthony KõL Stamey, a mixed-media artist and game jam art director based in the Portland, OR area. I love building games that feel playful and collaborative—combining strong art direction with hands-on technical work in engines like Godot, plus asset creation across Blender, Maya, and Substance Painter.
Across multiple game jams and team projects, I’ve helped coordinate artists and developers, shaped visual style, and supported implementation so teams could ship playable builds fast. I bring coding experience in Java, GDScript, C++, and Python alongside video and animation skills, and I’m especially excited by roles where art direction, mechanics thinking, and teamwork all matter.
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