Hi, I'm Akshar Vandara, a game developer and designer pursuing a Master of Science in Game Science and Design at Northeastern University. I have hands-on experience building gameplay systems, UI, and core mechanics across Unity and Unreal Engine, with a track record of delivering robust features and performance improvements in both academic and industry settings. I am passionate about scalable level generation, procedural content blending, and player-centric design. I enjoy blending 2D and 3D assets to craft engaging experiences and am actively exploring methods to generate 3D levels from 2D patterns.

Akshar Vandara

Hi, I'm Akshar Vandara, a game developer and designer pursuing a Master of Science in Game Science and Design at Northeastern University. I have hands-on experience building gameplay systems, UI, and core mechanics across Unity and Unreal Engine, with a track record of delivering robust features and performance improvements in both academic and industry settings. I am passionate about scalable level generation, procedural content blending, and player-centric design. I enjoy blending 2D and 3D assets to craft engaging experiences and am actively exploring methods to generate 3D levels from 2D patterns.

Available to hire

Hi, I’m Akshar Vandara, a game developer and designer pursuing a Master of Science in Game Science and Design at Northeastern University. I have hands-on experience building gameplay systems, UI, and core mechanics across Unity and Unreal Engine, with a track record of delivering robust features and performance improvements in both academic and industry settings.

I am passionate about scalable level generation, procedural content blending, and player-centric design. I enjoy blending 2D and 3D assets to craft engaging experiences and am actively exploring methods to generate 3D levels from 2D patterns.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate

Work Experience

Research Assistant at Game Design Lab, Northeastern University
February 1, 2025 - Present
Modified the Sturgeon solver to generate 2D puzzle levels alongside valid solution paths. Optimized the generation algorithm to achieve 100x better performance and higher stability than prior academic methods. Co-authored a research paper detailing the system's architecture and performance metrics, published at the AAAI 2025 AIIDE conference. Currently developing methods to generate 3D levels by blending procedural patterns extracted from multiple 2D game data.
Gameplay Systems & UI Programmer at Otisco Studios
May 1, 2025 - August 1, 2025
Built 8+ core systems, including save/load and UI, across two distinct titles to support main game loops. Created 5+ NPC and enemy archetypes for roguelike and open-world genres using Behavior Trees and Blackboards. Resolved over 30 critical bugs during the pre-launch phase to ensure product stability for final release. Refactored codebases across multiple projects, resulting in a 100% increase in average gameplay framerates.
Unity Developer at Arcadon Games
March 1, 2023 - July 1, 2024
Developed core mechanics for Cricket Tycoon using state machines, improving gameplay responsiveness by 30%. Integrated Firebase to manage 1,000+ user profiles and synchronize inventory data with real-time cloud updates. Designed simulation systems capable of processing 30 matches per minute, reducing total load times by 40%. Managed alpha testing for 100+ users, achieving 85% satisfaction and fixing 20+ critical stability issues.

Education

Master of Science at Northeastern University
January 11, 2030 - May 1, 2026
Bachelor of Engineering at Gujarat Technological University
January 11, 2030 - May 1, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education