I'm a composer and sound designer based in Italy, with a strong programming background. I've delivered over 100 tracks for various media, including movies, games, and commercials, working with both high-level brands and indie projects. My passion lies in creating immersive soundscapes and adaptive music for gaming and film, and I'm always eager to collaborate on exciting new ventures.

Alberto Martino

I'm a composer and sound designer based in Italy, with a strong programming background. I've delivered over 100 tracks for various media, including movies, games, and commercials, working with both high-level brands and indie projects. My passion lies in creating immersive soundscapes and adaptive music for gaming and film, and I'm always eager to collaborate on exciting new ventures.

Available to hire

I’m a composer and sound designer based in Italy, with a strong programming background. I’ve delivered over 100 tracks for various media, including movies, games, and commercials, working with both high-level brands and indie projects. My passion lies in creating immersive soundscapes and adaptive music for gaming and film, and I’m always eager to collaborate on exciting new ventures.

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Language

English
Fluent
Italian
Fluent

Work Experience

Head of Music Department at Fabrica (Benetton)
March 1, 2017 - March 1, 2018
Managed the music department, overseeing 4 international talents and high-level projects, including collaborations with Gucci and UNFPA. Significantly increased output by over 150% within a year.
Composer / Sound Designer at Beyond Skyrim
December 1, 2020 - January 1, 2021
Created the soundtrack for 'Beyond Skyrim: Valenwood'. Released the album through a distributor, achieving over 20,000 views on YouTube and 16,000 streams on Spotify.
Composer / Sound Designer at Twin Wolves Studio
January 1, 2018 - April 1, 2020
Composed soundtracks for projects like 'Liz: Before the Plague' (VR) and 'Yokai’s Mansion', incorporating layers to adapt music at runtime.
Lead / Composer / Sound Designer at Zelot Interactive / Jumpjet Games
July 1, 2022 - April 1, 2024
Co-founded indie game studio, working on trailer sound design and music for various titles including adaptive music. Coordinated a team for multiple mobile games.
Freelance Composer / Sound Designer at Various
January 1, 2015 - Present
Worked with numerous clients such as Domori and Mattrified Games, delivering over 100 audio works for various media and conducting workshops.
Developer / Other at Self-employed
January 1, 2018 - Present
Developed games, software, audio libraries, and websites. Experienced in graphic design, video editing, and non-linear narrative structures.

Education

Bachelor’s Degree in Computer Science at University of Pisa
January 1, 2021 - January 1, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming