Hi, I’m Albertine Watson, a Winnipeg-based game designer and narrative designer who thrives on crafting playful, story-driven experiences. I’ve designed stories, quests, and gameplay mechanics for titles like Mythmatch and Moonglow Bay, and I love collaborating with teams to breathe life into new ideas.

Albertine Watson

Hi, I’m Albertine Watson, a Winnipeg-based game designer and narrative designer who thrives on crafting playful, story-driven experiences. I’ve designed stories, quests, and gameplay mechanics for titles like Mythmatch and Moonglow Bay, and I love collaborating with teams to breathe life into new ideas.

Available to hire

Hi, I’m Albertine Watson, a Winnipeg-based game designer and narrative designer who thrives on crafting playful, story-driven experiences.

I’ve designed stories, quests, and gameplay mechanics for titles like Mythmatch and Moonglow Bay, and I love collaborating with teams to breathe life into new ideas.

See more

Language

English
Fluent
French
Intermediate
German
Beginner

Work Experience

Game Designer at Bunnyhug Games
December 30, 2020 - December 29, 2023
Moonglow Bay is a slice-of-life fishing RPG launched in 2021. Winner of "Best Debut Indie Game" at the 2022 Canadian Game Awards. Implemented game story through Ink narrative scripting language. Built and integrated all quests, designed large enemy encounters, blocked out game cutscenes. Contributed to a magical baking adventure prototype; designed and implemented quests, item upgrades, boss levels, and skill unlocks; supported in-world systems and narrative elements.
Game Designer & Narrative Designer at Infinite Ammo
July 27, 2018 - August 26, 2019
Designed and wrote gameplay, levels, characters, dialogue, and interface for unreleased 3D narrative game. Integrated music, sound effects, 3D models, animations, story and dialogue.
Content Designer at Team Artichoke
February 1, 2024 - February 1, 2025
Designed and implemented quests, item upgrade paths, boss levels, and skill unlocks for recently launched anti-capitalist Greek myth merge game Mythmatch.

Education

Creative Communications at RRC Polytech
September 1, 2010 - June 30, 2012
Studied comedy writing, creative writing, media production, and advertising. Created video game zine "Heart Container" for personal project.
Digital Media Design at RRC Polytech
September 1, 2007 - June 30, 2008
Studied 3D modelling and animation, video production, illustration, graphic design, and web development. Completed first year only.

Qualifications

Creative Communications Diploma
September 1, 2010 - June 30, 2012

Industry Experience

Gaming, Media & Entertainment, Education

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