Available to hire
I am a software developer with passion for games who not long ago was a scientist. My past as a scientist helps me out thinking critically and creatively when approaching new challenges in the software industry. I enjoy facing new challenges where I can apply my knowledge and keep growing as a developer.
I have worked both, in large teams and as a solo developer. I helped out developing VR games as a game programmer in a well-known sutdio, Vertigo Games, and building VR training experiences at The Simulation Crew. Besides, I have worked in commerical 3D games as a a solo developer.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Fluent
Spanish; Castilian
Fluent
Catalan; Valencian
Fluent
Dutch
Beginner
Work Experience
Unity Software Developer at The Simulation Crew
October 1, 2024 - December 31, 2025Developed VR training applications in Unity; integrated generative AI for NPC interactions; designed editors/tools; addressed app security and server communication; optimized latency in AI-driven pipelines; implemented NPC gestures/animations; managed assets and tooling; collaborated with artists and designers on UX and editors.
Game Programmer at Vertigo Games
February 1, 2023 - September 30, 2024Developed VR games, contributed to Arizona Sunshine 2 with gameplay features, UI and tooling; addressed performance and memory issues; patched After the Fall with new UI for multiplayer menus and bug fixes; currently developing features for Springboard VR arcade desktop application.
Scientific Consultant at Electric Ant Lab
September 1, 2021 - December 31, 2022Assisted the sales team on technical aspects; scientifically validated simulation models; helped clients use RheoCube software; contributed to scientific articles and tested/developed simulation tools.
Head of R&D at Sposh
September 1, 2020 - September 30, 2022Led R&D efforts; developed hygroscopic and thermo-responsive hydrogels for atmospheric water harvesting; coordinated two full-time researchers; managed R&D projects and cross-functional collaboration.
Intern at DSM / Parets del Vallès
June 1, 2013 - April 30, 2014Intern in Engineering; managed site warning signals and labeling; identified pipelines; developed P&ID and layout diagrams; gained hands-on data management and industrial experience.
Owner at Belmon Studios
February 1, 2026 - PresentSoftware development for games and interactive applications.
Head of R&D at Sponsh
June 1, 2020 - June 1, 2021Development of hygroscopic and thermo-responsive hydrogels for atmospheric water harvesting; integration and scaling up of material in prototype for irrigation; R&D project management; mentoring MSc students; coordination with external partners.
Postdoctoral Researcher at Eindhoven University of Technology
February 1, 2018 - May 31, 2020Development of hygroscopic and thermo-responsive hydrogels for atmospheric water harvesting; integration and scaling up of material in prototype for irrigation; R&D project management; collaboration with external partners.
PhD Candidate at Universitat Rovira i Virgili
September 1, 2014 - January 31, 2018Research on amorphous and semi-crystalline thermosets for the development of autonomous soft actuators.
Intern at DSM
March 1, 2013 - April 1, 2014Internship in the Engineering Department; managed site warning signals and labeling; identification of pipelines; development of P&ID and layout diagrams; data management; industrial experience.
Game Engine / Editor Development (Side Project) at Independent Project
February 1, 2023 - March 31, 20243D game engine and editor development; implemented rendering pipeline, ECS patterns, and a custom inspector UI; utilized OpenTK toolkit for low-level bindings and multi-platform rendering; versioned with Git; built online multiplayer transport layer; asset management tooling.
2D / 3D Game Development at Independent Project (Unity Side Projects)
January 1, 2018 - PresentFull Unity-based game development across 2D/3D prototypes, including sci-fi stealth/action concepts, open-world arena, and platform demos; collaborated with game designers on gameplay systems and AI behaviors.
Commercial Game Project at Tabletop Fantasy War
April 1, 2024 - PresentDeveloping a 3D turn-based strategy game using the Unity Engine; created a playable demo; built rendering pipeline and assets integration; optimized performance for a production-ready build.
Education
PhD Candidate (Materials, Chemical Engineering and Nanoscience) at Universitat Rovira i Virgili, Tarragona, Spain
October 1, 2014 - January 31, 2018MSc in Chemical Engineering at Polytechnic University of Catalonia, Spain
January 11, 2030 - January 26, 2026BSc in Chemical Engineering at Polytechnic University of Catalonia, Spain
September 1, 2008 - September 30, 2014PhD Candidate in Materials, Chemical Engineering and Nanoscience at Universitat Rovira i Virgili
January 11, 2030 - January 1, 2018MSc in Chemical Engineering at Polytechnic University of Catalonia
September 1, 2014 - February 16, 2026BSc in Chemical Engineering at Polytechnic University of Catalonia
September 1, 2008 - September 1, 2014Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment, Education, Professional Services
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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