I take a hands-on approach to my work, driven by a curiosity for technology and a passion for storytelling. Coming from the music scene, I enjoy crafting cinematic 3D camera animation, cutting scenes, and cinematography, which led me to this alternate career path. I am comfortable using real-time engines as well as offline pre-rendered techniques, and I’m confident mentoring a team of juniors and taking direction when needed. I also work professionally as a Sound Engineer/Sound Designer. A separate resume is available for that specific professional profile. Currently I’m pursuing personal goals in Unreal Engine 5, Blender, and AI applications focused on cinematic storytelling. I’m open to collaborations across film, game, and media projects, value clear communication, and enjoy contributing to a positive team dynamic.

Alberto Trevisan

I take a hands-on approach to my work, driven by a curiosity for technology and a passion for storytelling. Coming from the music scene, I enjoy crafting cinematic 3D camera animation, cutting scenes, and cinematography, which led me to this alternate career path. I am comfortable using real-time engines as well as offline pre-rendered techniques, and I’m confident mentoring a team of juniors and taking direction when needed. I also work professionally as a Sound Engineer/Sound Designer. A separate resume is available for that specific professional profile. Currently I’m pursuing personal goals in Unreal Engine 5, Blender, and AI applications focused on cinematic storytelling. I’m open to collaborations across film, game, and media projects, value clear communication, and enjoy contributing to a positive team dynamic.

Available to hire

I take a hands-on approach to my work, driven by a curiosity for technology and a passion for storytelling. Coming from the music scene, I enjoy crafting cinematic 3D camera animation, cutting scenes, and cinematography, which led me to this alternate career path. I am comfortable using real-time engines as well as offline pre-rendered techniques, and I’m confident mentoring a team of juniors and taking direction when needed. I also work professionally as a Sound Engineer/Sound Designer. A separate resume is available for that specific professional profile.

Currently I’m pursuing personal goals in Unreal Engine 5, Blender, and AI applications focused on cinematic storytelling. I’m open to collaborations across film, game, and media projects, value clear communication, and enjoy contributing to a positive team dynamic.

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Language

Italian
Fluent
English
Fluent
German
Intermediate

Work Experience

Producer, Sound Engineer, Arranger, Performer at Milli Mangusta project
January 1, 2020 - January 1, 2025
Album production and soundtrack library development (unreleased).
Sound Designer (uncredited) at Square Enix (Final Fantasy XV)
January 1, 2016 - January 1, 2016
Sound design for the opening battle scene (approx. 10 minutes); also contributed as a 3D Cinematic/Previz Artist (credited).
Producer / Arranger / Recording / Mixing at Spectre / James Bond Theme project
January 1, 2014 - January 1, 2014
Produced a James Bond Theme cover track used on national Japanese television promoting the Spectre release.
Sound Designer / Dialogue Sync / Drummer / Mixing Engineer at Metadesign AG
January 1, 2006 - January 1, 2007
Louis Vuitton / America’s Cup 2007 TV commercials (global campaign); two approved soundtracks.
Composer and Sound Engineer at Universal Music Publishing
January 1, 2005 - January 1, 2006
Songwriter meetings; collaboration with acclaimed EU producers.
Recording Engineer at Will I Am / Black Eyed Peas
January 1, 2005 - January 1, 2005
Main sound engineer; mic placement, cabling and soundcheck procedures.
Sound Engineer for Live Audition / Showcase at Universal Music Publishing / Tokyo Hotel
January 1, 2005 - January 1, 2005
Live audition / showcase recordings.
MoCap Actor / Performer (Drummer) & MoCap Editor at Animatrik (Vancouver, BC)
January 1, 2015 - January 1, 2015
MoCap on set; retargeting and editing animation data in Maya; part of show-reel used by VFS.
Producer, Artist/Performer, Video Editor & VFX Artist at ARRI Studios (Berlin, DE)
January 1, 2008 - January 1, 2008
Gear supply and green screen studio facilities; project: personal music video ‘Choose to Love’; sponsorship enabled team management.
Producer, Sound Engineer, Arranger, Performer at Milli Mangusta (Album Production & Soundtrack Library)
January 1, 2020 - January 1, 2025
Producer, sound engineer, arranger and performer for the Milli Mangusta album and an extensive, unreleased soundtrack library; responsibilities include project coordination, recording, mixing and mastering across multiple tracks.
Sound Designer (uncredited) / 3D Cinematic / Previz Artist at Final Fantasy XV (Square Enix)
January 1, 2016 - January 1, 2016
Contributed sound design for the opening battle scene (~10 minutes); also performed as a credited 3D Cinematic/Previz Artist.
Producer at Spectre – James Bond Theme Cover
January 1, 2014 - January 1, 2014
Produced a cover track of the James Bond Theme; responsible for recording, arranging, mixing and mastering. The soundtrack was used on national Japanese television in promotion for Spectre.
Sound Designer, Dialogue Sync, Custom Soundtrack Producer, Drummer, Mixing Engineer at Metadesign AG / Louis Vuitton – America’s Cup 2007 Campaign
January 1, 2006 - January 1, 2007
TV commercials global campaign; produced two approved soundtracks; responsibilities included sound design, dialogue syncing and mixing.
Sound Engineer for Live Audition/Showcase at Universal Music Publishing / Tokyo Hotel
January 1, 2005 - January 1, 2005
Sound engineer for live audition/showcase.
Recording and Mixing Engineer at MTV Germany
January 1, 2005 - January 1, 2005
MTV employee music competition; recording and mixing engineer.
Assistant to Recordings at Phoenix (band)
January 1, 2005 - January 1, 2005
Assistant to recordings on album 'It’s Never Been Like That'.
MoCap Actor/Performer (Drummer) and MoCap Editor on Maya at Animatrik (Vancouver, BC)
January 1, 2015 - January 1, 2015
MoCap services, recording, retargeting and cleanup; involved as drummer on set and MoCap editor in Maya; sponsorship by Animatrik.
Producer, Artist/Performer, Video Editor and VFX Artist at ARRI Studios Berlin
January 1, 2008 - January 1, 2008
Gear supply and green screen facilities; produced personal music video project 'Choose to Love'; managed team of 25 professionals; VFX work.
Sound Engineer (live audition/showcase) at Universal Music Publishing / Tokyo Hotel (band)
January 1, 2005 - December 31, 2005
Live audition/showcase sound engineer; worked on Mop Mop and Tenek; 2nd place in Francesco Tristano Video Remix Competition 'bachcage'.
Producer, Artist/Performer, Video Editor, VFX Artist at ARRI Studios
January 1, 2008 - December 31, 2008
Gear supply and green screen studio facilities; produced music video project 'Choose to Love'; recruited a team of 25 professionals; video editing and VFX work.
MoCap Actor/Performer (drummer) and MoCap editor at Animatrik
January 1, 2015 - December 31, 2015
MoCap services, recording, retargeting and cleanup; on the 'A Drummer’s Vision' demo reel; sponsorship by Animatrik.
Sound Designer (uncredited) at Square Enix (Final Fantasy XV opening battle scene)
January 1, 2016 - December 31, 2016
Sound designer on the opening battle scene (approx. 10 minutes) for Final Fantasy XV; also contributed as a 3D Cinematic/Previz Artist.
Producer at Spectre / James Bond Theme
January 1, 2014 - December 31, 2014
Producer of cover track from James Bond Theme; recorded, arranged, mixed and mastered; soundtrack used on national Japanese TV promotions.
Sound Designer at Louis Vuitton / America's Cup 2007
January 1, 2006 - December 31, 2007
Sound designer, dialogue sync, custom soundtrack producer, drummer, mixing engineer for TV campaigns; two approved soundtracks.
Producer, Sound Engineer, Arranger, Performer at Milli Mangusta
January 1, 2020 - January 1, 2025
Album production and vast soundtrack library production (unreleased).
Self-Directed 3D Generalist / VFX Artist at Self-Directed / Personal Project
January 1, 2022 - January 1, 2025
Pursuing personal goals focusing on Unreal Engine 5, Blender and AI applications; layout, previs, 3D modelling, VFX generation and advanced audio recording and mixing techniques.
VFX Consultant, 3D Generalist, Sound Designer at ProteSA (SACMI), Imola, Italy
January 1, 2020 - January 1, 2023
Freelance VFX and lighting tasks for automotive projects; on-set and post-production support for SACMI group.
Senior 3D Layout Artist at Metric Minds GmbH
January 1, 2019 - January 1, 2020
Projects include Destroy All Humans (video game remake) and The Avengers cinematic.
Lead Layout Artist and Final 3D Animation Fixer at Arx Anima
January 1, 2017 - January 1, 2018
Led layout and final 3D animation work; contributed to Talking Tom and Friends (Season 2 & 3).
3D Generalist Artist at UPP - Universal Production Partners
January 1, 2017 - December 31, 2017
Worked on Blade Runner 2049 showreel; tasks included 3D modeling, texturing, match-move, lighting and compositing.
Mid Previs Artist, 3D Designer, Sound Designer at Digic Pictures
January 1, 2016 - December 31, 2016
Contributed to previsualization, 3D design and sound work for AAA productions.
Video Editor / Sound Mastering Engineer at Freelance Music Video Projects
January 1, 2008 - December 31, 2018
Edited music videos and provided sound mastering for acts such as Mop Mop and Tenek.
Motion Capture Specialist at Animatrik (Vancouver, BC)
January 1, 2015 - December 31, 2015
MoCap services, retargeting and cleanup for productions.
Producer / Performer / Video Editor and VFX Artist at ARRI Studios (Berlin, Germany) - Personal music video project
January 1, 2008 - December 31, 2008
Produced and performed in a personal music video 'Choose to Love', edited video and contributed VFX.
Freelance Cinematic Artist / 3D Generalist at Self-employed / Freelance
January 1, 2022 - December 31, 2025
Pursuing personal goals to develop cinematic storytelling using Unreal Engine 5, Blender and AI applications; focuses on layout, previs, 3D modeling and camera animation; capable of real-time and offline rendering techniques and leading junior team members.
VFX Consultant, 3D Generalist & Sound Designer (Freelance) at ProteSa (SACMI)
January 1, 2020 - December 31, 2023
Providing VFX previs and on-set / post-production support for automotive and tech projects; lead training and mentoring; collaboration with teams and directors.
Lead Layout Artist & Final 3D Animation Fixer at arx anima
January 1, 2017 - December 31, 2018
Led layout tasks and delivered final fixes for 3D animation sequences; ensured quality and consistency with production direction.
3D Generalist Artist at UPP- Universal Production Partners
January 1, 2017 - December 31, 2017
Blade Runner 2049 project work; 3D modeling, texturing, match-moving, lighting and rendering; contributed to show reel; Ryan Gosling face replacement credit.
Video Editor & Sound Mastering Engineer at Music Video Projects (Various Acts)
January 1, 2008 - December 31, 2018
Edited music videos and provided mastering for audio; collaborated on concept development and post production.
MoCap Actor/Performer & MoCap Editor at Animatrik (Vancouver)
January 1, 2015 - December 31, 2015
Motion capture performer and MoCap editing in Maya; contributed to show reels and on-set capture workflows.
Producer, Artist/Performer, Video Editor & VFX Artist at ARRI Studios
January 1, 2008 - December 31, 2008
Gear provisioning, green screen studio facilities, and production support; produced a personal music video (Choose to Love) as artist, editor and VFX artist.

Education

Associate's Degree at Vancouver Film School
January 1, 2014 - January 1, 2015
Associate's Degree in 3D Animation & Visual Effects at Vancouver Film School
January 1, 2014 - December 31, 2015

Qualifications

Drummer Certifications
January 11, 2030 - February 17, 2026
Drummer Certifications
January 11, 2030 - February 17, 2026
Drummer (3 Certifications)
January 11, 2030 - February 17, 2026

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Professional Services, Other