I take a hands-on approach to my work, driven by a curiosity for technology and a passion for storytelling. Coming from the music scene, I enjoy crafting cinematic 3D camera animation, cutting scenes, and cinematography, which led me to this alternate career path. I am comfortable using real-time engines as well as offline pre-rendered techniques, and I’m confident mentoring a team of juniors and taking direction when needed. I also work professionally as a Sound Engineer/Sound Designer. A separate resume is available for that specific professional profile.
Currently I’m pursuing personal goals in Unreal Engine 5, Blender, and AI applications focused on cinematic storytelling. I’m open to collaborations across film, game, and media projects, value clear communication, and enjoy contributing to a positive team dynamic.
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