I’m a passionate, self-taught gamer and artist who loves turning ideas into playable, polished experiences. I’ve worked across UI/UX, art direction, and game production—building wireframes and prototypes, converting vision into interactive prefabs, and collaborating closely with UI artists, game designers, and gameplay developers to ship high-quality assets.
Currently, I lead UI/UX design and help set department standards by defining a design-to-engineering pipeline, mentoring junior designers, and ensuring consistent, production-ready output. Previously, I’ve created animated 2D characters and game environments, and I’ve also handled game operations and backend support—acting as a bridge between players and technical teams to resolve urgent issues quickly and effectively.
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