I’m a passionate, self-taught gamer and artist who loves turning ideas into playable, polished experiences. I’ve worked across UI/UX, art direction, and game production—building wireframes and prototypes, converting vision into interactive prefabs, and collaborating closely with UI artists, game designers, and gameplay developers to ship high-quality assets. Currently, I lead UI/UX design and help set department standards by defining a design-to-engineering pipeline, mentoring junior designers, and ensuring consistent, production-ready output. Previously, I’ve created animated 2D characters and game environments, and I’ve also handled game operations and backend support—acting as a bridge between players and technical teams to resolve urgent issues quickly and effectively.…

Renz Maru Alegre

I’m a passionate, self-taught gamer and artist who loves turning ideas into playable, polished experiences. I’ve worked across UI/UX, art direction, and game production—building wireframes and prototypes, converting vision into interactive prefabs, and collaborating closely with UI artists, game designers, and gameplay developers to ship high-quality assets. Currently, I lead UI/UX design and help set department standards by defining a design-to-engineering pipeline, mentoring junior designers, and ensuring consistent, production-ready output. Previously, I’ve created animated 2D characters and game environments, and I’ve also handled game operations and backend support—acting as a bridge between players and technical teams to resolve urgent issues quickly and effectively.…

Available to hire

I’m a passionate, self-taught gamer and artist who loves turning ideas into playable, polished experiences. I’ve worked across UI/UX, art direction, and game production—building wireframes and prototypes, converting vision into interactive prefabs, and collaborating closely with UI artists, game designers, and gameplay developers to ship high-quality assets.

Currently, I lead UI/UX design and help set department standards by defining a design-to-engineering pipeline, mentoring junior designers, and ensuring consistent, production-ready output. Previously, I’ve created animated 2D characters and game environments, and I’ve also handled game operations and backend support—acting as a bridge between players and technical teams to resolve urgent issues quickly and effectively.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate

Work Experience

Pixel Artist at MegaCat Studios
January 1, 2021 - December 31, 2021
Created and animated 2D characters and game environments. Collaborated with art directors and game designers to achieve the desired aesthetic across projects, delivering consistent character and environment visuals suitable for game production.
Senior Lead Technical User Interface / User Experience at MegaCat Studios
January 1, 2021 - Present
Led UI/UX research and initial pre-production product mood boards. Created wireframes and prototypes, then translated vision into working interactive prefabs by collaborating directly with UI artists, game designers, and gameplay developers. Ensured high-quality UI assets were provided for use in project production. Established UI standards, mentored junior designers, and defined the design-to-engineering pipeline. Worked with Unity and design tools (e.g., Sublime, Figma, and documentation workflows) to support implementation and team alignment.
Game Programmer at GamesyS Tech Inc.
January 1, 2019 - December 31, 2020
Managed and supported hardware components including microcontroller setup and ticket printer configuration. Programmed primarily in C# and C++, while also building web design skills using JavaScript and CSS. Coordinated with artists and developers to integrate features and support game-related systems.
Game Operations Specialist at Game Ops Inc.
January 1, 2018 - December 31, 2018
Ran day-to-day backend operations, ensuring server tools, player databases, and operational workflows functioned smoothly. Coordinated with developers and QA teams as a bridge between player support and technical teams to resolve game-breaking bugs, outage issues, and account exploits quickly. Used internal backend tools to set game configurations and run A/B tests without requiring full game downloads. Received urgent support bug reports, verified backend issues, and escalated to core engineering when needed.

Education

BSc Computer Science (Robotics major) at New Era University
January 1, 2014 - January 1, 2018
Bachelor of Science in Computer Science (major in Robotics) at New Era University
January 1, 2014 - January 1, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Computers & Electronics