Gameplay programmer focused on building clear, scalable, and player-driven systems. Experienced with Unity and Unreal Engine, working primarily in C++ and C#.

Aleksis Bojaruns

Gameplay programmer focused on building clear, scalable, and player-driven systems. Experienced with Unity and Unreal Engine, working primarily in C++ and C#.

Available to hire

Gameplay programmer focused on building clear, scalable, and player-driven systems. Experienced with Unity and Unreal Engine, working primarily in C++ and C#.

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