I am a proactive game designer with a deep passion for creating immersive gaming experiences. With over five years of experience, I thrive on collaboration and leadership, ensuring that all teams work seamlessly together to deliver projects on time and to specification. My experience ranges across design systems, progression calibration, and team management, allowing me to contribute effectively to any project. Throughout my career, I have successfully managed teams of varied sizes while working closely with stakeholders to ensure that their vision is achieved. I take pride in my ability to deliver high-quality documentation, guide other designers, and create engaging gameplay systems that resonate with audiences. My creative journey is driven by a desire to lead innovative projects that captivate players and push the boundaries of game design.

Alen Rubinic

I am a proactive game designer with a deep passion for creating immersive gaming experiences. With over five years of experience, I thrive on collaboration and leadership, ensuring that all teams work seamlessly together to deliver projects on time and to specification. My experience ranges across design systems, progression calibration, and team management, allowing me to contribute effectively to any project. Throughout my career, I have successfully managed teams of varied sizes while working closely with stakeholders to ensure that their vision is achieved. I take pride in my ability to deliver high-quality documentation, guide other designers, and create engaging gameplay systems that resonate with audiences. My creative journey is driven by a desire to lead innovative projects that captivate players and push the boundaries of game design.

Available to hire

I am a proactive game designer with a deep passion for creating immersive gaming experiences. With over five years of experience, I thrive on collaboration and leadership, ensuring that all teams work seamlessly together to deliver projects on time and to specification. My experience ranges across design systems, progression calibration, and team management, allowing me to contribute effectively to any project.

Throughout my career, I have successfully managed teams of varied sizes while working closely with stakeholders to ensure that their vision is achieved. I take pride in my ability to deliver high-quality documentation, guide other designers, and create engaging gameplay systems that resonate with audiences. My creative journey is driven by a desire to lead innovative projects that captivate players and push the boundaries of game design.

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Language

English
Fluent
Croatian
Fluent
Czech
Beginner

Work Experience

Lead Game Designer at 6thbase
August 1, 2023 - February 28, 2026
Oversee design and communication with stakeholders for a mobile 2D turn-based Gacha RPG, managing two designers and balancing project systems.
Lead Game Designer at 6thbase
October 1, 2024 - October 1, 2025
Pitched a modular spinoff project and led it from preproduction to full production, managing core systems, design guidelines, and narrative foundations.
Game Designer at 6thbase
August 1, 2022 - August 1, 2023
Revitalized a project by solving core game loop issues, designed new unit stats, and unified project documentation.
Content Designer at Freelance
November 1, 2022 - April 30, 2023
Assisted with the progression system and collaborated on potential project modes and events.
Technical Prototype UE Blueprint Programmer at Contract
June 1, 2022 - November 30, 2022
Created class abilities through Unreal Engine Blueprints and assisted with character class design.

Education

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Qualifications

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Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services, Education