I am a software engineer and game developer with hands-on experience building interactive systems, gameplay features, and applications across gaming, AI, and full-stack environments. At Polytron, I work on live web-based games using Unity and Construct, contributing to gameplay mechanics, UI systems, VFX and SFX integration, analytics, API communication, and production updates. I also enjoy creating independent projects, including multiplayer tabletop tools, computer vision applications, and desktop management systems.
I am also passionate about teaching, mentoring, and collaborative development. I have trained students in Java and supported programming classes covering Java, Python, and C, while leading student teams and coordinating technical projects. With a strong foundation in programming, game design, computer vision, and software engineering, I enjoy turning ideas into practical, engaging, and reliable products.
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