Available to hire
Hi, I’m Alexandre, a 3D Character Artist with 10+ years of experience creating stylized, game-ready assets for mobile and interactive applications. I specialize in digital sculpting (ZBrush), character modeling, and high-to-low polygon workflows with a strong focus on real-time optimization.
I’ve collaborated with cross-functional teams in remote environments, delivering consistent, high-quality assets across multiple projects, from freelance work to remote studios. I enjoy turning concepts into polished, optimized 3D assets that shine in game engines like Unreal.
Experience Level
Language
Portuguese
Fluent
English
Advanced
Italian
Beginner
Work Experience
3D Character Artist at Netbil Educacional
March 1, 2021 - PresentCreated and delivered game-ready 3D assets for education and marketing content, including characters and environmental props. Collaborated with a cross-functional team in a remote environment to ensure asset quality and consistency across projects.
3D Generalist at Final Boss
December 1, 2020 - March 2, 2021Collaborated with a cross-functional team of 10 developers, including programmers and artists, in a remote environment using Discord for daily communication and task alignment. Contributed to The Path of Calydra, a 3D adventure platformer (listed on Steam, unreleased) using Unreal Engine. Created and delivered game-ready 3D assets, including a large tree creature, environment assets, stylized vegetation, a dragon-shaped cloud, and a hard-surface prop. Handled full 3D asset production as a Generalist, including sculpting, modeling, retopology, UV mapping, rigging, and basic animation. Applied optimization techniques for real-time performance, ensuring efficient asset integration into Unreal Engine and consistency with the project’s visual style.
3D Character Artist at Self-employed (Freelance)
March 1, 2020 - December 1, 2020Produced custom 3D character models for a range of freelance clients, translating concepts and ideas into finalized, game-ready assets.
3D Character Artist at Netbil Educacional
March 1, 2021 - PresentCreate and deliver game-ready 3D assets for educational content and marketing materials, collaborating with designers and developers in a remote setting.
Education
Bachelor of Technology (BTech), Video Game Development at Centro Universitário Católica Salesiano Auxilium (UNISAL) – Araçatuba, SP, Brazil
January 11, 2030 - January 1, 2011IELTS General Training (Overall Band 6.0 – B2 Upper-Intermediate) at IELTS Official
January 1, 2019 - March 31, 2026Digital Sculpting and Anatomy at School of 3D Animation and Cinema (Faculdade Mélies)
January 1, 2014 - March 31, 2026Character Animation at School of 3D Animation and Cinema (Faculdade Mélies)
January 1, 2012 - March 31, 2026Qualifications
IELTS General Training (Overall Band 6.0 - B2 Upper-Intermediate)
January 1, 2019 - March 31, 2026Digital Sculpting and Anatomy
January 1, 2014 - March 31, 2026Character Animation
January 1, 2012 - March 31, 2026Industry Experience
Gaming, Media & Entertainment, Software & Internet
Experience Level
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