Alexandre Russo

Available to hire

Hi, I’m Alexandre, a 3D Character Artist with 10+ years of experience creating stylized, game-ready assets for mobile and interactive applications.

About

Hi, I’m Alexandre, a 3D Character Artist with 10+ years of experience creating stylized, game-ready assets for mobile and interactive applications. I specialize in digital sculpting (ZBrush), character modeling, and high-to-low polygon workflows with a strong focus on real-time optimization.

I’ve collaborated with cross-functional teams in remote environments, delivering consistent, high-quality assets across multiple projects, from freelance work to remote studios. I enjoy turning concepts into polished, optimized 3D assets that shine in game engines like Unreal.

  • 6 years' experience
  • Joined March 2026

Languages

  • PortugueseFluent
  • EnglishAdvanced
  • ItalianBeginner

Industry experience

  • Gaming
  • Media & Entertainment
  • Software & Internet

Work experience· 4 roles

3D Character Artist · Netbil EducacionalMar 2021 – Present · 5 yrs 9 mos

Create and deliver game-ready 3D assets for educational content and marketing materials, collaborating with designers and developers in a remote setting.

3D Character Artist · Netbil EducacionalMar 2021 – Present · 5 yrs 9 mos

Created and delivered game-ready 3D assets for education and marketing content, including characters and environmental props. Collaborated with a cross-functional team in a remote environment to ensure asset quality and consistency across projects.

3D Generalist · Final BossDec 2020 – Mar 2021 · 4 mos

Collaborated with a cross-functional team of 10 developers, including programmers and artists, in a remote environment using Discord for daily communication and task alignment. Contributed to The Path of Calydra, a 3D adventure platformer (listed on Steam, unreleased) using Unreal Engine. Created and delivered game-ready 3D assets, including a large tree creature, environment assets, stylized vegetation, a dragon-shaped cloud, and a hard-surface prop. Handled full 3D asset production as a Generalist, including sculpting, modeling, retopology, UV mapping, rigging, and basic animation. Applied optimization techniques for real-time performance, ensuring efficient asset integration into Unreal Engine and consistency with the project’s visual style.

3D Character Artist · Self-employed (Freelance)Mar 2020 – Dec 2020 · 10 mos

Education

Bachelor of Technology (BTech), Video Game Development · Centro Universitário Católica Salesiano Auxilium (UNISAL) – Araçatuba, SP, Brazil2030 – 2011
IELTS General Training (Overall Band 6.0 – B2 Upper-Intermediate) · IELTS Official2019 – 2026
Digital Sculpting and Anatomy · School of 3D Animation and Cinema (Faculdade Mélies)2014 – 2026
Character Animation · School of 3D Animation and Cinema (Faculdade Mélies)2012 – 2026

Certifications and awards

IELTS General Training (Overall Band 6.0 - B2 Upper-Intermediate)2019 – 2026
Digital Sculpting and Anatomy2014 – 2026
Character Animation2012 – 2026

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