Hi, I’m Alexandru Romanciuc, a Unity developer with 10+ years of professional experience building games, interactive applications, and real-time 3D software across PC, VR, AR, and training-oriented platforms. I’ve worked both as part of multidisciplinary teams and as the sole programmer on commercial projects, taking responsibility for gameplay systems, AI, UI, editor tooling, software architecture, and the technical side of production from prototype through release and post-launch support.
My work ranges from commercial game development to training, collaboration, and educational software, with a focus on building practical systems that are robust, maintainable, and suited to real production constraints. That includes everything from gameplay programming and custom tooling to serialization pipelines, runtime systems, and technical planning. I was also the sole programmer behind Moonscars, a commercially released action-platformer shipped across PC and consoles, which reflects the kind of end-to-end ownership and generalist problem-solving I bring to projects.
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