Alexandru Romanciuc
Hi, I’m Alexandru Romanciuc, a Unity developer with 10+ years of professional experience building games, interactive applications, and real-time 3D software across PC, VR, AR, and training-oriented platforms.
About
Hi, I’m Alexandru Romanciuc, a Unity developer with 10+ years of professional experience building games, interactive applications, and real-time 3D software across PC, VR, AR, and training-oriented platforms. I’ve worked both as part of multidisciplinary teams and as the sole programmer on commercial projects, taking responsibility for gameplay systems, AI, UI, editor tooling, software architecture, and the technical side of production from prototype through release and post-launch support.
My work ranges from commercial game development to training, collaboration, and educational software, with a focus on building practical systems that are robust, maintainable, and suited to real production constraints. That includes everything from gameplay programming and custom tooling to serialization pipelines, runtime systems, and technical planning. I was also the sole programmer behind Moonscars, a commercially released action-platformer shipped across PC and consoles, which reflects the kind of end-to-end ownership and generalist problem-solving I bring to projects.
- 9 years' experience
- Joined June 2026
Industry experience
- Gaming
- Software & Internet
- Media & Entertainment
More experts in Chisinau, Moldova
Work experience· 5 roles
• Contributed to the development of a platform used for training exercises, mission planning, collaboration, and operation readiness workflows. • Developed editor and content-authoring tools for creating, configuring, and managing modular virtual environments, alongside data-driven systems for content configuration and runtime environment generation.
• Co-founded the studio and served as the sole programmer throughout the development of Moonscars, from prototype to commercial release and post launch support. • Owned all technical aspects of the project, including gameplay systems, combat, AI, save/load functionality, tools development, and software architecture. • Designed and implemented the game's AI framework, powering all enemy behaviors throughout the project, and extended the same node-based architecture to support dialogue trees and scripted event systems. • Played a key role in project planning, budgeting, milestone preparation, publisher communication, and day-to-day production coordination while providing technical leadership throughout development. • Shipped Moonscars on PC, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X|S. Continued supporting the title through two years of post-launch updates and maintenance.
• Contributed to commercial AR, VR, mixed reality, educational, and branded entertainment projects, including DreamWorks Color, DreamPlace, and Kellogg's Marvel Civil War VR. • Developed gameplay systems, UI, AR functionality, and reusable VR tooling while collaborating within multidisciplinary teams on rapid-turnaround client projects.
Education
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