Available to hire
I am a software engineer with 10 years of game development experience across PC, mobile, web, and VR. I’m deeply proficient in Unity, C#, and C++, with a track record spanning gameplay systems, tooling, backend integrations, build automation, and engine support at Unity Technologies. I thrive on turning ambitious ideas into polished experiences that players love.
Currently, I’m focused on designing and delivering core gameplay for a co-op multiplayer title at EonRush Studios. I enjoy shaping robust systems, crafting intuitive UI, and mentoring peers to push the boundaries of what is possible in modern game development.
Skills
Experience Level
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Fluent
Spanish; Castilian
Fluent
French
Advanced
Work Experience
Game Developer at Rush Studios
April 1, 2024 - PresentDeveloped core gameplay systems for a co-op multiplayer title using Photon Quantum, including 3C, inventory, ability systems, and player-facing UI. Integrated cloud-based persistence with Heroic Labs Nakama to support gameplay data flow.
Software Developer at Unity Technologies
August 1, 2022 - March 1, 2024Shipped desktop version of Struckd, a mobile game creation platform with over 10M downloads, and built automated installer/launcher workflows with Windows and Mac code-signing pipelines.
Engineering Support Engineer at Unity Technologies
April 1, 2021 - August 1, 2022Supported senior engineers at top-tier studios on Unity engine systems including scripting, serialization, asset management, DOTS, and optimization. Credited as Engine Support Engineer on Convergence: A League of Legends Story and Kerbal Space Program 2.
Chief Studio Officer at Amazing Games Studio
October 1, 2019 - January 1, 2021Independently developed and shipped two original titles from concept to release: TeddyMania and TwoMatch. Delivered three educational games for clients—Animales al Rescate (Seg Humano Educación) and Multiplicatus Comparis um and Absolute Value of Acorns (Legends of Learning). Led cross-disciplinary team across all productions.
Unity Developer at Robot Sea Monster (Remote)
October 1, 2018 - March 1, 2019Lead developer in a cinematic VR simulation for startup 'R C T Studio'. Coordinated with a fully remote multi-disciplinary team.
Course Instructor at Universidad Peruana de Ciencias Aplicadas
August 1, 2016 - June 1, 2018Course Instructor for the Computer Science program; responsible for courses: Development of Entertaining Software, Fundamentals of Game Theory, and Video Game Summer Camp.
Unity Developer at Leap Game Studios
August 1, 2016 - June 1, 2018Lead programmer for the mobile game Election Road; oversaw full development for Android and iOS.
Education
BS in Game Development at Full Sail University
March 1, 2014 - March 1, 2016Qualifications
Full Sail Global Achievement Scholarship
January 11, 2030 - June 22, 2026Full Sail Hall of Fame Scholarship
January 11, 2030 - June 22, 2026Course Director Award for the Structure of Game Design class
January 11, 2030 - June 22, 2026Industry Experience
Gaming, Software & Internet, Media & Entertainment, Education
Skills
Experience Level
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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