I am a software engineer with 10 years of game development experience across PC, mobile, web, and VR. I’m deeply proficient in Unity, C#, and C++, with a track record spanning gameplay systems, tooling, backend integrations, build automation, and engine support at Unity Technologies. I thrive on turning ambitious ideas into polished experiences that players love. Currently, I’m focused on designing and delivering core gameplay for a co-op multiplayer title at EonRush Studios. I enjoy shaping robust systems, crafting intuitive UI, and mentoring peers to push the boundaries of what is possible in modern game development.

Alexis Sotelo

I am a software engineer with 10 years of game development experience across PC, mobile, web, and VR. I’m deeply proficient in Unity, C#, and C++, with a track record spanning gameplay systems, tooling, backend integrations, build automation, and engine support at Unity Technologies. I thrive on turning ambitious ideas into polished experiences that players love. Currently, I’m focused on designing and delivering core gameplay for a co-op multiplayer title at EonRush Studios. I enjoy shaping robust systems, crafting intuitive UI, and mentoring peers to push the boundaries of what is possible in modern game development.

Available to hire

I am a software engineer with 10 years of game development experience across PC, mobile, web, and VR. I’m deeply proficient in Unity, C#, and C++, with a track record spanning gameplay systems, tooling, backend integrations, build automation, and engine support at Unity Technologies. I thrive on turning ambitious ideas into polished experiences that players love.

Currently, I’m focused on designing and delivering core gameplay for a co-op multiplayer title at EonRush Studios. I enjoy shaping robust systems, crafting intuitive UI, and mentoring peers to push the boundaries of what is possible in modern game development.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Language

English
Fluent
Spanish; Castilian
Fluent
French
Advanced

Work Experience

Game Developer at Rush Studios
April 1, 2024 - Present
Developed core gameplay systems for a co-op multiplayer title using Photon Quantum, including 3C, inventory, ability systems, and player-facing UI. Integrated cloud-based persistence with Heroic Labs Nakama to support gameplay data flow.
Software Developer at Unity Technologies
August 1, 2022 - March 1, 2024
Shipped desktop version of Struckd, a mobile game creation platform with over 10M downloads, and built automated installer/launcher workflows with Windows and Mac code-signing pipelines.
Engineering Support Engineer at Unity Technologies
April 1, 2021 - August 1, 2022
Supported senior engineers at top-tier studios on Unity engine systems including scripting, serialization, asset management, DOTS, and optimization. Credited as Engine Support Engineer on Convergence: A League of Legends Story and Kerbal Space Program 2.
Chief Studio Officer at Amazing Games Studio
October 1, 2019 - January 1, 2021
Independently developed and shipped two original titles from concept to release: TeddyMania and TwoMatch. Delivered three educational games for clients—Animales al Rescate (Seg Humano Educación) and Multiplicatus Comparis um and Absolute Value of Acorns (Legends of Learning). Led cross-disciplinary team across all productions.
Unity Developer at Robot Sea Monster (Remote)
October 1, 2018 - March 1, 2019
Lead developer in a cinematic VR simulation for startup 'R C T Studio'. Coordinated with a fully remote multi-disciplinary team.
Course Instructor at Universidad Peruana de Ciencias Aplicadas
August 1, 2016 - June 1, 2018
Course Instructor for the Computer Science program; responsible for courses: Development of Entertaining Software, Fundamentals of Game Theory, and Video Game Summer Camp.
Unity Developer at Leap Game Studios
August 1, 2016 - June 1, 2018
Lead programmer for the mobile game Election Road; oversaw full development for Android and iOS.

Education

BS in Game Development at Full Sail University
March 1, 2014 - March 1, 2016

Qualifications

Full Sail Global Achievement Scholarship
January 11, 2030 - June 22, 2026
Full Sail Hall of Fame Scholarship
January 11, 2030 - June 22, 2026
Course Director Award for the Structure of Game Design class
January 11, 2030 - June 22, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education

Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate