I’m a senior Unity/.NET game and interactive systems developer with 9+ years of experience bridging mobile casual game development and high-end interactive media/XR ecosystems. I build scalable, decoupled architectures using Clean Architecture, SOLID, MVVM/MVP patterns, async/reactive programming (Unitask, Zenject/Extenject, UniRx), and DI-driven, testable design.
I’m passionate about performance and polish: deep CPU/GPU/RAM profiling, asset/Addressables & asset bundle workflows, and stable client-server integrations using REST/WebSockets. In addition to shipping gameplay systems, I’ve worked across AR/VR/HoloLens experiences, heavy public installations, and 3D/VR visualization projects—always aiming for reliable frame rates, maintainable code, and great user experiences.
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