Hi, I’m Alex Travell—a multidisciplinary VFX, animation, and projection mapping artist who loves turning spaces into immersive experiences. I design, code, and execute large-scale visuals that blend interactive animation, lasers, and architectural mapping to transform walls and volumes for high-volume events. With hands-on expertise in Blender, Houdini, Unreal Engine, Maya, and the Adobe suite, I lead cross-functional teams to craft cohesive visual narratives from concept to delivery. I’m passionate about performance optimization and procedural workflows that scale from small installations to 3D-enabled performances.

Alexander Travell

Hi, I’m Alex Travell—a multidisciplinary VFX, animation, and projection mapping artist who loves turning spaces into immersive experiences. I design, code, and execute large-scale visuals that blend interactive animation, lasers, and architectural mapping to transform walls and volumes for high-volume events. With hands-on expertise in Blender, Houdini, Unreal Engine, Maya, and the Adobe suite, I lead cross-functional teams to craft cohesive visual narratives from concept to delivery. I’m passionate about performance optimization and procedural workflows that scale from small installations to 3D-enabled performances.

Available to hire

Hi, I’m Alex Travell—a multidisciplinary VFX, animation, and projection mapping artist who loves turning spaces into immersive experiences. I design, code, and execute large-scale visuals that blend interactive animation, lasers, and architectural mapping to transform walls and volumes for high-volume events.

With hands-on expertise in Blender, Houdini, Unreal Engine, Maya, and the Adobe suite, I lead cross-functional teams to craft cohesive visual narratives from concept to delivery. I’m passionate about performance optimization and procedural workflows that scale from small installations to 3D-enabled performances.

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Work Experience

Associate Creative Director, Rigger at Central Market
January 1, 2022 - Present
Help guide the conceptualization and execution of multiple immersive Christmas scenes for CM locations. Worked with a cross-functional team of lighting technicians and production assistants to ensure cohesive visual narratives and seamless transitions between scenes. Streamlined safety protocols and reduced setup/strike time by 15% through efficient planning and real-time calibration.
Lead 3D Artist, Creative Director at Let's Get Pickled
January 1, 2023 - Present
Developed artwork for three innovative pickleball paddle lines, as well as respective gear and accessories. Collaborated closely with the brand to facilitate a smooth transition into manufacturing. Streamlined design deliverables to enhance communication between the brand and manufacturers.
Lead 3D Artist at Borga Studios
January 1, 2022 - Present
Developed and animated sophisticated 3D assets for diverse projects from product launches to stage shows, boosting audience engagement by at least 25%. Worked closely with creative directors and producers (including high-profile brand campaigns) to seamlessly merge fluid simulations and cinematic visuals into compelling narratives. Utilized industry-leading software (Blender, Houdini, Unreal Engine) alongside emerging technologies to prototype interactive experiences and immersive environments.

Education

High Honors Visual Arts at ARTS MAGNET
January 11, 2030 - September 29, 2025
Blender Complete Creator at Udemy
January 11, 2030 - September 29, 2025
Mantaflow + Flip Fluid Sims at Udemy
January 11, 2030 - September 29, 2025
Mantaflow Fire + Smoke Simulation at Udemy
January 11, 2030 - September 29, 2025
UE5 Professional Cinematics at Udemy
January 11, 2030 - September 29, 2025
Arts Magnet - High Honors Visual Arts at Arts Magnet High School
January 11, 2030 - February 11, 2026

Qualifications

UE5 Professional Cinematics
January 11, 2030 - September 29, 2025
Udemy - Blender Complete Creator
January 11, 2030 - February 11, 2026
Udemy - Mantaflow+Flip Fluid Sims
January 11, 2030 - February 11, 2026
Udemy - Mantaflow Fire+Smoke Simulation
January 11, 2030 - February 11, 2026
Udemy - UE 5 Professional Cinematics
January 11, 2030 - February 11, 2026

Industry Experience

Media & Entertainment, Professional Services, Software & Internet