I'm Alex Zhang, a proactive game developer with experience leading small teams to deliver Unity-based games. I enjoy programming mechanics, mixing audio, and shaping the game's story and feel. I'm eager to learn and grow, adapt quickly to new tools and deadlines, and thrive in collaborative environments, bringing reliable communication and creative problem-solving to every project.

Alex Zhang

I'm Alex Zhang, a proactive game developer with experience leading small teams to deliver Unity-based games. I enjoy programming mechanics, mixing audio, and shaping the game's story and feel. I'm eager to learn and grow, adapt quickly to new tools and deadlines, and thrive in collaborative environments, bringing reliable communication and creative problem-solving to every project.

Available to hire

I’m Alex Zhang, a proactive game developer with experience leading small teams to deliver Unity-based games. I enjoy programming mechanics, mixing audio, and shaping the game’s story and feel.

I’m eager to learn and grow, adapt quickly to new tools and deadlines, and thrive in collaborative environments, bringing reliable communication and creative problem-solving to every project.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Game Programming Internship at Devil’s Cider Games
May 1, 2025 - July 15, 2025
Internship focusing on programming mechanics and functions relating to data gathering from the Windows OS and using it within the game.
Marketing & Sound Design Lead at Patch'd Up Games
September 1, 2024 - April 30, 2025
Oversaw the game's production, ensured milestones were met, sourced SFX and music, contributed to level design and mechanical design, programmed menus, and aided with narrative design.
Producer at Rock Bottom Studios
September 1, 2023 - April 30, 2024
Led a 9-person Unity development team, kept development on track using P4 Plan, managed development progress, sourced SFX/music, and supported level and mechanical design.
Producer at Team Bobo
August 30, 2024 - March 30, 2025
Delegated tasks to a five-person Unity team, managed production schedule to stay on track, and redirected the team as needed to meet milestones. Took the lead on project planning, coordinated cross-functional effort, and ensured timely delivery of features. Implemented task tracking and progress reporting using P4 Plan. Also contributed to game development by programming menus, designing narrative elements, and overseeing SFX recording and integration.
Producer at Hellshot Studios
September 1, 2023 - April 20, 2024
7 person team, made in Unity. Ensured that the game’s development was on track, and managed the game’s developmental progress using P4 Plan (formerly Hansoft). Sourced SFX and music for the game and aided with level design and mechanic design.

Education

Bachelor of Science at Brock University
September 4, 2022 - April 30, 2026
Advanced Diploma in Game Development at Niagara College
September 4, 2022 - April 30, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet