I am a senior 3D character artist with seven years of experience in the video game industry, having worked across France and Canada. I specialize in character design and 3D modeling, with experience contributing to unreleased game projects and the award-winning game Tchia. I enjoy combining artistic direction, technical modeling, and visual storytelling to create memorable characters and engaging game worlds.
I am currently based in Montreal and hold an open work visa in Canada. I am comfortable working on site or remotely and use tools including ZBrush, Autodesk Maya, Substance Painter, and Blender. Alongside my professional work, I enjoy art, video games, game modding, cinema, tabletop games, reading, fiber crafts, and playing the flute.
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