Hi, I’m Ali Roku. I’m a Creative Lead/Director with more than 10 years of experience in the fast-paced gaming and animation industries. I’m passionate about creating video game art, directing, designing, and bringing animations to life. I have a proven track record delivering exceptional results for video game projects, game publishing and marketing, animation projects, board game projects, and multimedia interactive experiences. I enjoy collaborating with teams and clients to turn bold ideas into engaging visuals across platforms.

Ali Roku

Hi, I’m Ali Roku. I’m a Creative Lead/Director with more than 10 years of experience in the fast-paced gaming and animation industries. I’m passionate about creating video game art, directing, designing, and bringing animations to life. I have a proven track record delivering exceptional results for video game projects, game publishing and marketing, animation projects, board game projects, and multimedia interactive experiences. I enjoy collaborating with teams and clients to turn bold ideas into engaging visuals across platforms.

Available to hire

Hi, I’m Ali Roku. I’m a Creative Lead/Director with more than 10 years of experience in the fast-paced gaming and animation industries. I’m passionate about creating video game art, directing, designing, and bringing animations to life.

I have a proven track record delivering exceptional results for video game projects, game publishing and marketing, animation projects, board game projects, and multimedia interactive experiences. I enjoy collaborating with teams and clients to turn bold ideas into engaging visuals across platforms.

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Language

English
Fluent
Indonesian
Advanced

Work Experience

Creative Director at Tencent Games Indonesia
July 1, 2020 - Present
Manage and direct internal creative team for all product assets (graphic design, 3D, video promotion, concept art, banners, in-game assets, user acquisition) and supervise external agencies. Craft briefs and ideas for product social media, maintain archives of imagery and previous work, create splash art for marketing materials, design app store banners for SEA and global markets, and analyze social media performance to guide marketing strategy. QC upcoming games and products.
2D Game Artist at Vie Games Ltd
February 1, 2019 - June 1, 2020
Create original character concepts and assets for spine animation software, polish assets for import into game pipeline, maintain asset archives, and contribute to marketing visuals.
2D Artist, UI/UX, Animator at One Up Plus
November 1, 2018 - May 1, 2019
Draw tile sets, sprite and splash illustrations for game purposes, implement 2D artwork into Unity pipeline, maintain image archives, render drawings, illustrations, and sketches of buildings and environments, study techniques to apply artistic endeavors, collaborate with game designers on ideas and captions, and prepare UI/UX concepts.
2D Artist (Remote) at Games Workshop Ltd
November 1, 2014 - July 1, 2016
Confer with clients on layout design, maintain image archives, render drawings and sketches, study techniques for artistic endeavors, develop project budgets and timelines, collaborate with writers and art directors to develop visual solutions, present final designs to clients for approval.
2D Artist (Remote) at Fantasy Flight Games Ltd
August 1, 2014 - February 1, 2015
Submit preliminary or finished artwork for client approval, create sketches and model drawings of vehicles or characters with detail from reference materials, develop project budgets and timelines for approvals, collaborate with clients, editors, writers, art directors, and other stakeholders, integrate and develop visual elements for concepts, encourage collaboration on marketing materials, and present to clients for approval.
Creative Product Manager at Brainmatics
August 1, 2011 - October 1, 2014
Direct, review, and approve project design changes; render sequential drawings for animated films or advertisements; learn and adopt new office technologies; prepare sketches, briefs, brochures, and multimedia assets; manage budgets and timelines; collaborate with writers and art directors; develop marketing collateral and technical illustrations; coordinate with clients for production planning and progress tracking.
General Manager at Brainmatics
August 1, 2011 - October 1, 2014
Oversee overall company operations, collaborate with creative directors to develop solutions, manage budgets and staffing, and coordinate with clients on project scope and timelines.

Education

Bachelor of Arts: Communication Visual and Design at Universitas Indraprasta PGRI
January 11, 2030 - January 28, 2026
High School Diploma: Animation (Computer and Science) at Sekolah Menengah Kejuruan Negeri 11 Semarang
January 11, 2030 - January 28, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet