I'm a Senior Unity Developer with 8+ years of experience in real-time applications and game development. I specialize in system design, performance optimization, and building robust multiplayer architectures. I have hands-on experience in AR/VR development with MRTK, OpenXR, and AR hardware devices, and I enjoy refactoring legacy code to create scalable cross-platform solutions that perform well in production environments.

Oleksii Kryzhanovskyi

I'm a Senior Unity Developer with 8+ years of experience in real-time applications and game development. I specialize in system design, performance optimization, and building robust multiplayer architectures. I have hands-on experience in AR/VR development with MRTK, OpenXR, and AR hardware devices, and I enjoy refactoring legacy code to create scalable cross-platform solutions that perform well in production environments.

Available to hire

I’m a Senior Unity Developer with 8+ years of experience in real-time applications and game development. I specialize in system design, performance optimization, and building robust multiplayer architectures.
I have hands-on experience in AR/VR development with MRTK, OpenXR, and AR hardware devices, and I enjoy refactoring legacy code to create scalable cross-platform solutions that perform well in production environments.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate

Language

English
Advanced
Russian
Fluent
Ukrainian
Fluent
Portuguese
Beginner

Work Experience

AR Platform Lead Developer at KIT - AR Project
February 1, 2025 - Present
Took ownership of the AR subsystem and device integration pipeline; integrated Magic Leap 2; defined cross-device strategies; refactored legacy systems; researched AR tracking and spatial mapping; designed and delivered new AR features; optimized performance; improved tracking reliability; collaborated with MRTK and OpenXR; tested on physical devices.
Unity Lead Developer at Quartsoft / The Farmers
January 1, 2022 - May 1, 2024
Led engine enhancements, developed new game mechanics, planned tasks for Unity team, mentored developers and UI artists, established workflows with UI and server teams; delivered performance improvements and smoother development cycles.
Unity3D Developer / Team Lead at Arrible / Assignment 42
November 1, 2020 - September 1, 2021
Led a cross-functional team of 4 (Tech Artist, two Unity Developers, Game Designer); contributed to UI and game logic; managed timelines and ensured on-time delivery.
Unity3D Developer / Team Lead at Capy Run
March 1, 2020 - November 1, 2020
Developed a 2D runner game from scratch; implemented game mechanics, UI, and optimization; coordinated assets; published on Google Play; improved performance for Android devices.
Unity3D Developer at Blue Goji
July 1, 2017 - March 1, 2020
Multiplayer VR RPG integration; implemented Photon Unity Networking; developed new mechanics and optimized code.

Education

Add your educational history here.

Qualifications

Bachelor’s Degree in Software Engineering
January 11, 2030 - April 8, 2026
Unity3D C# Developer
January 11, 2030 - April 8, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet

Experience Level

Expert
Expert
Expert
Intermediate
Intermediate

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