I'm Oleksii Kryzhanovskyi, a Senior Unity Developer with 8+ years of experience building real-time applications and games. I specialize in system design, performance optimization, and multiplayer architectures across platforms. I have hands-on experience with AR/VR development, MRTK, OpenXR, and a range of AR hardware. I enjoy refactoring legacy code, building scalable cross-platform solutions, and collaborating with cross-functional teams to deliver high-quality software.

Oleksii Kryzhanovskyi

I'm Oleksii Kryzhanovskyi, a Senior Unity Developer with 8+ years of experience building real-time applications and games. I specialize in system design, performance optimization, and multiplayer architectures across platforms. I have hands-on experience with AR/VR development, MRTK, OpenXR, and a range of AR hardware. I enjoy refactoring legacy code, building scalable cross-platform solutions, and collaborating with cross-functional teams to deliver high-quality software.

Available to hire

I’m Oleksii Kryzhanovskyi, a Senior Unity Developer with 8+ years of experience building real-time applications and games. I specialize in system design, performance optimization, and multiplayer architectures across platforms.

I have hands-on experience with AR/VR development, MRTK, OpenXR, and a range of AR hardware. I enjoy refactoring legacy code, building scalable cross-platform solutions, and collaborating with cross-functional teams to deliver high-quality software.

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Experience Level

Expert
Expert
Expert

Language

English
Advanced
Russian
Fluent
Ukrainian
Fluent
Portuguese
Beginner

Work Experience

AR Platform Lead Developer at KIT - AR Project
February 1, 2025 - Present
Took ownership of the AR subsystem and device integration pipeline; integrated Magic Leap 2; defined cross-device strategies; refactored legacy systems; researched AR tracking and spatial mapping; designed and delivered new AR features; optimized performance; improved tracking reliability; collaborated with MRTK and OpenXR; tested on physical devices.
Unity Lead Developer at Quartsoft / The Farmers
January 1, 2022 - May 1, 2024
Led engine enhancements, developed new game mechanics, planned tasks for Unity team, mentored developers and UI artists, established workflows with UI and server teams; delivered performance improvements and smoother development cycles.
Unity3D Developer / Team Lead at Arrible / Assignment 42
November 1, 2020 - September 1, 2021
Led a cross-functional team of 4 (Tech Artist, two Unity Developers, Game Designer); contributed to UI and game logic; managed timelines and ensured on-time delivery.
Unity3D Developer / Team Lead at Capy Run
March 1, 2020 - November 1, 2020
Developed a 2D runner game from scratch; implemented game mechanics, UI, and optimization; coordinated assets; published on Google Play; improved performance for Android devices.
Unity3D Developer at Blue Goji
July 1, 2017 - March 1, 2020
Multiplayer VR RPG integration; implemented Photon Unity Networking; developed new mechanics and optimized code.
AR Lead Developer at KIT - AR Project
February 1, 2025 - Present
Took ownership of the AR subsystem and device integration pipeline; integrated Magic Leap 2 into the existing system architecture; defined technical approaches for cross-device compatibility; refactored legacy systems to improve maintainability and code quality; researched AR tracking and spatial mapping; designed and delivered new AR features; optimized performance for AR devices; enhanced tracking reliability in production scenarios; worked with MRTK and OpenXR; tested features on physical AR devices; collaborated with cross-functional teams.
Lead Unity Developer at Quartzsoft
January 1, 2022 - May 1, 2024
Led the enhancement of the game engine, developed new game mechanics, and played a critical role in task planning for the Unity team. Mentored developers and UI artists; established workflows with the UI department; ensured effective collaboration with the server-side team. Achievements include significant engine performance improvements and gameplay enhancements.
Unity3D Developer / Team Lead at Arrible
November 1, 2020 - September 1, 2021
Led a cross-functional team of 4, contributed to the development of UI and game logic, and helped launch the project on Steam. mentored developers and UI artists, established workflows with the UI department, and ensured effective collaboration with the server-side team. Improved performance of UI components and overall development cycles.
Unity3D Developer at Capy Run
March 1, 2020 - November 1, 2020
Developed a 2D Runner game from scratch, including game mechanics, UI, and optimization. Sourced and integrated assets, published on Google Play, and optimized performance across Android devices. Implemented engaging gameplay and reward systems.

Education

Add your educational history here.

Qualifications

Bachelor’s Degree in Software Engineering
January 11, 2030 - April 8, 2026
Unity3D C# Developer
January 11, 2030 - April 8, 2026
Bachelor's Degree in Software Engineering
January 11, 2030 - May 7, 2026
Unity3D C# Developer
January 11, 2030 - May 7, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet

Experience Level

Expert
Expert
Expert

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