Available to hire
I am Allan Tan, a composer and sound designer with a passion for audio and strong interpersonal skills. I enjoy creating soundscapes to tell stories and enhance the experiences of games.
I’ve collaborated on many projects in school and extracurricular settings, teaming up with classmates to work on Eco Resilience, Divining Rods, and with Amplifier Studios to create immersive environments in games.
Experience Level
Language
English
Fluent
Work Experience
Audio Lead (Composer/Sound Designer) at Eco Resilience
January 1, 2025 - December 31, 2026Wrote ambient electronic music for Eco Resilience, a lake ecosystem game; field recorded ambience and re-engineered nature samples; produced and designed music and sound; contributed to a demo at GDC 2026.
Audio Lead (Composer/Sound Designer) at Amplifier Studios
January 1, 2023 - December 31, 2024Composed desert-themed music and designed sound using Foley equipment; implemented music and sound in Unreal Engine to develop a 3D desert-themed puzzle game; collaborated remotely with Amplifier Studios; used Unreal Engine's MetaSound to implement audio logic in the game Divining Rods.
President at RPI Audio Engineer Society
January 1, 2024 - December 31, 2025Managed the AES club at RPI; organized weekly meetings and discussions about audio with curious peers and students; shared experiences with sound design and composition for games.
Treasurer/Secretary at Duly Noted Acapella
January 1, 2023 - December 31, 2026Vocal percussion for a cappella; managed audio equipment for the group and funds to finance new equipment.
Composer/Sound Designer at Divining Rods (RPI project)
January 1, 2022 - December 31, 2023Produced orchestral music and sound effects for a rhythm-based game Divining Rods; recorded live musician samples; edited nature sounds; integrated audio using Wwise to implement audio logic in the game.
Education
B.S. Game Development, Music at Rensselaer Polytechnic Institute
August 1, 2021 - May 1, 2025M.S. Business Analytics at Rensselaer Polytechnic Institute
January 11, 2030 - May 1, 2026Qualifications
Industry Experience
Gaming, Media & Entertainment
Experience Level
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