Available to hire
Hi, I’m Alp Alkım—a game developer specializing in mobile puzzle games built with Unity. I’m passionate about crafting smooth, scalable experiences that players can enjoy on the go, focusing on performance, delightful interactions, and thoughtful level design.
I lead and contribute across the full development cycle, from prototyping and gameplay systems to live operations and monetization. My strengths include grid-based puzzle mechanics, algorithmic level generation, robust solvers, and data-driven iteration to balance challenge and fun.
Experience Level
Work Experience
Senior Game Developer at Wixot
June 1, 2023 - PresentDesign and develop engaging mobile puzzle games using Unity; focus on performance, scalability, and player experience; responsible for full development cycle from prototyping to live operations; specialize in logic-driven puzzle systems, grid-based mechanics, and algorithmic level generation; create efficient solvers and ensure level validity; implemented retention features; integrated Firebase Remote Config and RevenueCat; used DOTween; committed to clean, maintainable code and data-driven iteration.
Lead Developer at LostCTRL
January 1, 2023 - June 1, 2023Led development team, oversaw version control and pull request approvals, and worked to solidify releases through thorough review and testing of improvements across all aspects.
Mid. Game Developer at LostCTRL
January 1, 2022 - January 1, 2023Contributed to game development projects, implementing gameplay features and collaborating with project managers to deliver tasks efficiently.
Software QA Lead & Business Analyst at BWATECH
October 1, 2020 - August 1, 2021Led QA processes and business analysis; managed QA, Scrum, and translation across four languages; handled app distribution via TestFlight, Google Play Console, and Firebase; contributed to QA strategy.
Software QA Engineer at STC Pay
September 1, 2018 - October 1, 2020QA for mobile apps and web; project management and scrum mastering; translation management for four languages; app management and distribution via TestFlight, Google Play Console, and Firebase.
Game Developer at RadMule Labs.
March 1, 2017 - September 1, 2018Developed several games supported by Playstack London Ltd.; collaborated with PMs to deliver tasks quickly; developed AI Bot; UI perfectionist; designed game economy and handled math including IAP and data analytics.
IT Engineer at SAS Automotive
May 1, 2015 - January 1, 2017IT Engineer at the Turkey plant; responsible for the smooth execution of all data-processing systems and for software/hardware in the plant.
Education
Bachelor of Science at Naval Academy
August 1, 2007 - August 1, 2011Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
Experience Level
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