Senior Software Engineer specializing in gameplay and core systems with 5+ years of professional experience across AAA, MMORPG, and mobile games.
I’ve contributed to Total War: Warhammer III (core game and DLCs), led major system rewrites for Scars of Honor MMORPG, and shipped 5+ commercial mobile titles, including live games with 50M+ downloads.
My strength is end-to-end ownership of complex systems, from architecture and data design to performance optimization and long-term maintainability. I’ve re-architected legacy systems, built data-driven frameworks, and delivered performance-critical features used across entire projects.
I’m most effective in remote-first, cross-disciplinary teams, working closely with designers and artists to ship scalable, production-ready systems.
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