I'm a seasoned game developer with deep expertise in full-cycle mobile game development, from rapid prototyping to global launch and live operations. I thrive in fast-paced startup environments, whether leading a nimble team or working solo to ship features across client and server, on iOS, Android, WebGL, and Web3. I enjoy mentoring teams, solving hard problems, and delivering high-quality experiences that players love. I combine hands-on engineering with strong communication and leadership, leveraging AI-assisted tooling to accelerate core development and live-ops. My passion is building ambitious cross-platform games and staying adaptable as product specs evolve, always focusing on delivering results that matter.

Alvin Wong

I'm a seasoned game developer with deep expertise in full-cycle mobile game development, from rapid prototyping to global launch and live operations. I thrive in fast-paced startup environments, whether leading a nimble team or working solo to ship features across client and server, on iOS, Android, WebGL, and Web3. I enjoy mentoring teams, solving hard problems, and delivering high-quality experiences that players love. I combine hands-on engineering with strong communication and leadership, leveraging AI-assisted tooling to accelerate core development and live-ops. My passion is building ambitious cross-platform games and staying adaptable as product specs evolve, always focusing on delivering results that matter.

Available to hire

I’m a seasoned game developer with deep expertise in full-cycle mobile game development, from rapid prototyping to global launch and live operations. I thrive in fast-paced startup environments, whether leading a nimble team or working solo to ship features across client and server, on iOS, Android, WebGL, and Web3.

I enjoy mentoring teams, solving hard problems, and delivering high-quality experiences that players love. I combine hands-on engineering with strong communication and leadership, leveraging AI-assisted tooling to accelerate core development and live-ops. My passion is building ambitious cross-platform games and staying adaptable as product specs evolve, always focusing on delivering results that matter.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Lead Engineer at ngmoco
April 1, 2009 - July 1, 2013
Led engineering for ngmoco's first-party studio, shipping multiple mobile titles across client/server and Unity-based platforms. Projects included We Rule, Dreamtopia, We City, We Farm, Rolando 1 & 2, Dr. Awesome, Epic Chef Wars, Epic Crime Wars, Titan Wars, Word Fu, Star Defense, Monster Match, etc. Led cross-platform Web3 game development; managed a lean team of 5; drove live ops with event refreshes and collectible drops; integrated real-money competition via Skillz; built Apple Watch title Mafia Watch; set up CI/CD pipelines and content delivery. Utilized company platform for common server-based game mechanics.
Director of Engineering at SK Planet Inc / npnf Inc
July 1, 2013 - August 31, 2015
Directed engineering for cross-platform mobile initiatives; led a lean team; oversaw platform evolution and live ops integration for multiple titles; collaborated with partners on wearable and Web-based game experiences.
Director of Engineering at SK Planet Inc / npnf Inc
September 1, 2015 - July 1, 2025
Led engineering for cross-platform Web3 project; managed a team of 5; drove launch readiness and live ops; achieved strong user adoption and community support.

Education

Bachelor of Computer Science at University of California, Davis
January 11, 2030 - May 21, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment