Hi, I'm Amadeu Terceiro, a Game Developer (Pleno) and Technical Designer with hands-on experience implementing gameplay systems, mechanics, and interactive features using Unity and Unreal Engine 5 (Blueprints). I excel at turning design concepts into playable, testable builds and collaborating with designers, programmers, and artists to iterate on gameplay, systems, tuning, and game feel.

Amadeu Terceiro

Hi, I'm Amadeu Terceiro, a Game Developer (Pleno) and Technical Designer with hands-on experience implementing gameplay systems, mechanics, and interactive features using Unity and Unreal Engine 5 (Blueprints). I excel at turning design concepts into playable, testable builds and collaborating with designers, programmers, and artists to iterate on gameplay, systems, tuning, and game feel.

Available to hire

Hi, I’m Amadeu Terceiro, a Game Developer (Pleno) and Technical Designer with hands-on experience implementing gameplay systems, mechanics, and interactive features using Unity and Unreal Engine 5 (Blueprints).

I excel at turning design concepts into playable, testable builds and collaborating with designers, programmers, and artists to iterate on gameplay, systems, tuning, and game feel.

See more

Language

Portuguese
Fluent
English
Fluent
Spanish; Castilian
Intermediate

Work Experience

Game Developer / Technical Designer at Main Leaf
August 1, 2023 - January 1, 2025
Implemented gameplay systems, mechanics, and level logic in Unity and Unreal Engine 5 (Blueprints). Built and iterated physics-based gameplay, power-ups, progression systems, and core loop logic. Implemented HUD interactions, vehicle behavior, and physics tuning. Collaborated closely with programmers and artists through playtesting and iteration.
Game Developer / Technical Game Designer at Trexx
August 1, 2023 - March 1, 2024
Implemented gameplay mechanics, character abilities, enemy behaviors, and level interactions in Unity. Built and tuned gameplay systems supporting progression and engagement. Worked hands-on with gameplay logic alongside the engineering team.
Level Designer / Technical Gameplay Contributor at SIDE Global
April 1, 2025 - May 1, 2025
Worked on systemic third-person action-adventure AAA project. Implemented and iterated level logic, traversal flows, blockouts, and pacing.
Game Developer / Systems Designer at Redec
June 1, 2025 - December 1, 2025
Implemented interactive simulation logic and gameplay-like systems. Built and refined system behavior, flows, and user interactions.
Game Developer / Technical Level Designer at Power Mint
May 1, 2021 - December 1, 2021
Implemented gameplay systems related to loot, stealth, and infiltration mechanics. Built level logic and tuned difficulty, pacing, and progression.

Education

M.A. in Psychology at UNIFOR
January 11, 2030 - December 16, 2025
B.A. in Social Communication at UNIFOR
January 11, 2030 - December 16, 2025
Specialization in Cinema at UNISINOS
January 11, 2030 - December 16, 2025
Professional Game Designer at Mentorama
January 11, 2030 - December 16, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet