Alexander Mammele
I’m Alexander, a technical designer and programmer based in Kansas City.
About
I’m Alexander, a technical designer and programmer based in Kansas City. I’ve spent the last several years creating everything from AR/VR installations and interactive exhibits to full-scale games across Unreal and Unity. I love working at the intersection of design and engineering — building the tools, systems, and gameplay moments that make worlds come alive.
I’ve had the chance to contribute to projects like Southfield, ProEra2, and an unannounced triple-A title, where I’ve worked on everything from quest systems and tutorials to VR feel and accessibility features.
Outside of games, I’ve also built interactive experiences for clients using cutting-edge tools like TouchDesigner, Kinect, and mobile platforms.
When I’m not scripting gameplay mechanics or prototyping tools, you’ll probably find me playing tennis, working on my motorcycles or exploring the latest games for inspiration. If you’d like to chat about games, design, or potential collaborations, feel free to reach out!
- 9 years' experience
- Joined September 2025
Industry experience
- Gaming
- Software & Internet
- Media & Entertainment
- Professional Services
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Work experience· 7 roles
Designed and implemented gameplay mechanics, narrative sequences, and character behaviors in collaboration with design and art teams. Created tools and scripts to streamline asset integration, prototyping, and balancing processes. Partnered with cross-disciplinary teams to achieve milestones, ensuring design fidelity and technical stability. Integrated player feedback and analytics into iterative design improvements, increasing player engagement.
Designed and implemented gameplay mechanics, narrative sequences, and character behaviors in collaboration with design and art teams. Created tools and scripts to streamline asset integration, prototyping, and balancing processes. Partnered with cross-disciplinary teams to achieve milestones, ensuring design fidelity and technical stability. Integrated player feedback and analytics into iterative design improvements, increasing player engagement. Used Unreal Engine (Blueprints & C++), Unity, and proprietary tools to build immersive environments and interactive systems. Games: Southfield – Design Tutorial flow and questioning process; Implement multiplayer support.
Led creation of AR, VR, and motion-based interactive experiences using Unreal, Touch Designer, Kinect, and mobile platforms. Prototyped interactive systems to support design pitches and secure client buy-in. Developed tools for touch screens, motion-activated kiosks, and AR apps, enabling rapid design iteration. Collaborated with producers and designers to deliver engaging, on-budget solutions under tight timelines.
Education
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