I’m Alexander, a technical designer and programmer based in Kansas City. I’ve spent the last several years creating everything from AR/VR installations and interactive exhibits to full-scale games across Unreal and Unity. I love working at the intersection of design and engineering — building the tools, systems, and gameplay moments that make worlds come alive. I’ve had the chance to contribute to projects like Southfield, ProEra2, and an unannounced triple-A title, where I’ve worked on everything from quest systems and tutorials to VR feel and accessibility features. Outside of games, I’ve also built interactive experiences for clients using cutting-edge tools like TouchDesigner, Kinect, and mobile platforms. When I’m not scripting gameplay mechanics or prototyping tools, you’ll probably find me playing tennis, working on my motorcycles or exploring the latest games for inspiration. If you’d like to chat about games, design, or potential collaborations, feel free to reach out!

Alexander Mammele

I’m Alexander, a technical designer and programmer based in Kansas City. I’ve spent the last several years creating everything from AR/VR installations and interactive exhibits to full-scale games across Unreal and Unity. I love working at the intersection of design and engineering — building the tools, systems, and gameplay moments that make worlds come alive. I’ve had the chance to contribute to projects like Southfield, ProEra2, and an unannounced triple-A title, where I’ve worked on everything from quest systems and tutorials to VR feel and accessibility features. Outside of games, I’ve also built interactive experiences for clients using cutting-edge tools like TouchDesigner, Kinect, and mobile platforms. When I’m not scripting gameplay mechanics or prototyping tools, you’ll probably find me playing tennis, working on my motorcycles or exploring the latest games for inspiration. If you’d like to chat about games, design, or potential collaborations, feel free to reach out!

Available to hire

I’m Alexander, a technical designer and programmer based in Kansas City. I’ve spent the last several years creating everything from AR/VR installations and interactive exhibits to full-scale games across Unreal and Unity. I love working at the intersection of design and engineering — building the tools, systems, and gameplay moments that make worlds come alive.

I’ve had the chance to contribute to projects like Southfield, ProEra2, and an unannounced triple-A title, where I’ve worked on everything from quest systems and tutorials to VR feel and accessibility features.

Outside of games, I’ve also built interactive experiences for clients using cutting-edge tools like TouchDesigner, Kinect, and mobile platforms.

When I’m not scripting gameplay mechanics or prototyping tools, you’ll probably find me playing tennis, working on my motorcycles or exploring the latest games for inspiration. If you’d like to chat about games, design, or potential collaborations, feel free to reach out!

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Technical Designer / Engineer at SkyMap
May 1, 2023 - Present
Designed and implemented gameplay mechanics, narrative sequences, and character behaviors in collaboration with design and art teams. Created tools and scripts to streamline asset integration, prototyping, and balancing processes. Partnered with cross-disciplinary teams to achieve milestones, ensuring design fidelity and technical stability. Integrated player feedback and analytics into iterative design improvements, increasing player engagement. Used Unreal Engine (Blueprints & C++), Unity, and proprietary tools to build immersive environments and interactive systems. Games: Southfield – Design Tutorial flow and questioning process; Implement multiplayer support.
Interactive Developer / Technical Designer at Dimensional Innovations
March 31, 2023 - September 11, 2025
Led creation of AR, VR, and motion-based interactive experiences using Unreal, Touch Designer, Kinect, and mobile platforms. Prototyped interactive systems to support design pitches and secure client buy-in. Developed tools for touch screens, motion-activated kiosks, and AR apps, enabling rapid design iteration. Collaborated with producers and designers to deliver engaging, on-budget solutions under tight timelines.
Software Engineer at Active Logic Labs
October 31, 2020 - September 11, 2025
Managed a small dev team building an Android fitness app using Kotlin. Translated design requirements into technical tasks, tracked in Jira, ensuring delivery within sprints.
Software Developer II at Shamrock Trading
March 31, 2020 - September 11, 2025
Developed internal web tools to improve workflow efficiency across departments. Liaised between business and engineering teams to clarify requirements and maintain alignment. Integrated AWS Lambda solutions for efficient data processing.
Software Engineer at ActiveLogic Labs
March 1, 2020 - October 1, 2020
Managed a small dev team building an Android fitness app using Kotlin. Translated design requirements into technical tasks, tracked in Jira, and delivered features in sprint cycles.
Software Developer II at Shamrock Trading
January 1, 2017 - March 1, 2020
Developed internal web tools to improve workflow efficiency across departments. Liaised between business and engineering teams to clarify requirements and maintain alignment. Integrated AWS Lambda solutions for efficient data processing.
Technical Designer / Engineer at Kymap
May 1, 2023 - September 1, 2025
Designed and implemented gameplay mechanics, narrative sequences, and character behaviors in collaboration with design and art teams. Created tools and scripts to streamline asset integration, prototyping, and balancing processes. Partnered with cross-disciplinary teams to achieve milestones, ensuring design fidelity and technical stability. Integrated player feedback and analytics into iterative design improvements, increasing player engagement.

Education

Bachelor of Science in Computer Science at University of Missouri, Kansas City
January 11, 2030 - December 1, 2016
B.S. in Computer Science at University of Missouri, Kansas City
January 11, 2030 - December 1, 2016

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services