I am a dedicated and innovative 3D Artist and Texture Artist with over three years of experience in the digital art industry. I specialize in creating high-quality 3D models and textures for games, animations, and virtual reality, using industry-standard software. I have a keen eye for detail, creative problem-solving abilities, and a collaborative approach to project development. I stay updated with the latest trends and technologies, continually learning new techniques to enhance realism and efficiency. I enjoy collaborating with cross-disciplinary teams to deliver visually compelling assets and contribute to the overall vision of a project.

Gladenko Sergei

I am a dedicated and innovative 3D Artist and Texture Artist with over three years of experience in the digital art industry. I specialize in creating high-quality 3D models and textures for games, animations, and virtual reality, using industry-standard software. I have a keen eye for detail, creative problem-solving abilities, and a collaborative approach to project development. I stay updated with the latest trends and technologies, continually learning new techniques to enhance realism and efficiency. I enjoy collaborating with cross-disciplinary teams to deliver visually compelling assets and contribute to the overall vision of a project.

Available to hire

I am a dedicated and innovative 3D Artist and Texture Artist with over three years of experience in the digital art industry. I specialize in creating high-quality 3D models and textures for games, animations, and virtual reality, using industry-standard software. I have a keen eye for detail, creative problem-solving abilities, and a collaborative approach to project development.

I stay updated with the latest trends and technologies, continually learning new techniques to enhance realism and efficiency. I enjoy collaborating with cross-disciplinary teams to deliver visually compelling assets and contribute to the overall vision of a project.

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Language

English
Advanced
Russian
Fluent

Work Experience

PBR Texture Artist at RIKI Team
March 1, 2021 - Present
Created high-quality PBR textures for a wide range of 3D models. Collaborated with the modeling team to ensure textures aligned with project specifications. Implemented feedback from art directors and team members to refine textures. Maintained consistency and realism across all textured assets. Utilized various software tools to achieve desired visual outcomes. Managed multiple projects simultaneously, meeting tight deadlines without compromising quality.

Education

Courses in digital art, 3D modeling, and texturing at Online courses and workshops
January 11, 2030 - April 6, 2026

Qualifications

Higher Education (Incomplete)
January 11, 2030 - April 6, 2026
Certified Professional in 3D Modeling and Texturing
January 11, 2030 - April 6, 2026

Industry Experience

Media & Entertainment, Software & Internet, Professional Services