Hi there! I'm Anamay Prasad, a Mumbai-based 3D artist and modeler with a passion for building believable characters and environments. I'm pursuing a Bachelor's in Computer Applications with a minor in Animation at Amity University, and I've been hands-on with Blender, Maya, and the Adobe suite to design, rig, and render compelling visuals. I love translating ideas into polished 3D assets—from clean UV maps and rigging to realistic lighting and textures. I'm eager to collaborate on games, films, and commercials, continually learning new techniques in animation, shading, and post-production to bring stories to life.

Anamay Prasad

Hi there! I'm Anamay Prasad, a Mumbai-based 3D artist and modeler with a passion for building believable characters and environments. I'm pursuing a Bachelor's in Computer Applications with a minor in Animation at Amity University, and I've been hands-on with Blender, Maya, and the Adobe suite to design, rig, and render compelling visuals. I love translating ideas into polished 3D assets—from clean UV maps and rigging to realistic lighting and textures. I'm eager to collaborate on games, films, and commercials, continually learning new techniques in animation, shading, and post-production to bring stories to life.

Available to hire

Hi there! I’m Anamay Prasad, a Mumbai-based 3D artist and modeler with a passion for building believable characters and environments. I’m pursuing a Bachelor’s in Computer Applications with a minor in Animation at Amity University, and I’ve been hands-on with Blender, Maya, and the Adobe suite to design, rig, and render compelling visuals.

I love translating ideas into polished 3D assets—from clean UV maps and rigging to realistic lighting and textures. I’m eager to collaborate on games, films, and commercials, continually learning new techniques in animation, shading, and post-production to bring stories to life.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

German
Beginner

Work Experience

3D Modeling, Rigging & Animation Robot
August 1, 2025 - September 28, 2025
Designed, rigged, and animated a robot character demonstrating mechanical movement and control. Applied principles of inverse kinematics to achieve natural and precise motion. Rendered the final animation with optimized lighting and shading for realism.
3D Modeling, Rigging & Animation Robot
August 1, 2025 - September 28, 2025
Designed, rigged, and animated a robot character demonstrating mechanical movement and control. Applied principles of inverse kinematics to achieve natural and precise motion. Rendered the final animation with optimized lighting and shading for realism.
Camera Work & Rendering Mercedes Unofficial Ad
July 1, 2025 - September 28, 2025
Created a short commercial-style video focusing on dynamic camera movement, lighting, and rendering. Simulated realistic automotive reflections to achieve a cinematic look. Edited and composited shots to match professional advertisement pacing.
Camera Work & Rendering Mercedes Unofficial Ad
July 1, 2025 - September 28, 2025
Created a short commercial-style video focusing on dynamic camera movement, lighting, and rendering. Simulated realistic automotive reflections to achieve a cinematic look. Edited and composited shots to match professional advertisement pacing.
3D Room Pixar style
June 1, 2025 - September 28, 2025
Modeled a personal room interior in a stylized Pixar-inspired aesthetic. Applied advanced lighting setups to emphasize mood and atmosphere. Incorporated props and textures to enhance storytelling within the scene.
3D Room - Pixar Style
June 1, 2025 - September 28, 2025
Modeled a personal room interior in a stylized Pixar-inspired aesthetic. Applied advanced lighting setups to emphasize mood and atmosphere. Incorporated props and textures to enhance storytelling within the scene.
3D Modeling, Rigging & Animation Glass Spider Robot
February 1, 2025 - September 28, 2025
Modeled and animated a robotic glass spider with detailed mechanical rigging. Developed complex motion cycles highlighting mechanical precision. Focused on reflective and transparent materials to enhance realism.
3D Modeling, Rigging & Animation - Glass Spider Robot
February 1, 2025 - September 28, 2025
Modeled and animated a robotic glass spider with detailed mechanical rigging. Developed complex motion cycles highlighting mechanical precision. Focused on reflective and transparent materials to enhance realism.
2D Animation Grease Pencil Art
January 1, 2025 - September 28, 2025
Produced 2D hand-drawn style animations using Blender’s Grease Pencil. Experimented with expressive motion, line style, and timing for artistic storytelling.
2D Animation Grease Pencil Art
January 1, 2025 - September 28, 2025
Produced 2D hand-drawn style animations using Blender’s Grease Pencil. Experimented with expressive motion, line style, and timing for artistic storytelling.
Modeling, Texturing & Shading Futuristic Cube Scene
December 1, 2024 - September 28, 2025
Designed a floating cube with procedural node-based textures. Simulated a photorealistic wet ground surface with accurate reflections. Experimented with shading techniques to balance realism and artistic style.
Modeling, Texturing & Shading Futuristic Cube Scene
December 1, 2024 - September 28, 2025
Designed a floating cube with procedural node-based textures. Simulated a photorealistic wet ground surface with accurate reflections. Experimented with shading techniques to balance realism and artistic style.
Modeling Hotel Balcony Visualization from real photo
November 1, 2024 - September 28, 2025
Modeled a hotel balcony from a reference image, applying architectural visualization techniques. Created realistic textures and materials for stone, metal, and glass surfaces. Rendered final scene with emphasis on perspective accuracy and photorealism.
Modeling Hotel Balcony Visualization from real photo
November 1, 2024 - September 28, 2025
Modeled a hotel balcony from a reference image, applying architectural visualization techniques. Created realistic textures and materials for stone, metal, and glass surfaces. Rendered final scene with emphasis on perspective accuracy and photorealism.

Education

Bachelor's in Computer Applications (Minor in Animation) at Amity University Maharashtra Mumbai
January 11, 2030 - May 1, 2025
Bachelor's in Computer Application, Minor in Animation at Amity University Maharashtra Mumbai
January 11, 2030 - May 1, 2025
Bachelor's in Computer Applications at Amity University, Maharashtra, Mumbai
January 11, 2030 - May 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet