I started my career in 2014 to have more time for gaming, moving from casual titles to more complex projects like 4x strategy and multiplayer RPGs. I enjoy building systems and tooling that empower designers and other engineers, and I love tweaking gameplay loops to keep players engaged. I’m now looking for opportunities to challenge myself further and grow, with past work on Mafia Empire, War of Nova, and Skyborne Phoenix as a foundation for tackling bigger, more ambitious projects.
In my free time I still enjoy gaming with friends and family, and I value collaborative environments where creativity and solid engineering practices come together to ship high-quality experiences.
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