I started my career in 2014 to have more time for gaming, moving from casual titles to more complex projects like 4x strategy and multiplayer RPGs. I enjoy building systems and tooling that empower designers and other engineers, and I love tweaking gameplay loops to keep players engaged. I’m now looking for opportunities to challenge myself further and grow, with past work on Mafia Empire, War of Nova, and Skyborne Phoenix as a foundation for tackling bigger, more ambitious projects. In my free time I still enjoy gaming with friends and family, and I value collaborative environments where creativity and solid engineering practices come together to ship high-quality experiences.

Anas Iqbal

I started my career in 2014 to have more time for gaming, moving from casual titles to more complex projects like 4x strategy and multiplayer RPGs. I enjoy building systems and tooling that empower designers and other engineers, and I love tweaking gameplay loops to keep players engaged. I’m now looking for opportunities to challenge myself further and grow, with past work on Mafia Empire, War of Nova, and Skyborne Phoenix as a foundation for tackling bigger, more ambitious projects. In my free time I still enjoy gaming with friends and family, and I value collaborative environments where creativity and solid engineering practices come together to ship high-quality experiences.

Available to hire

I started my career in 2014 to have more time for gaming, moving from casual titles to more complex projects like 4x strategy and multiplayer RPGs. I enjoy building systems and tooling that empower designers and other engineers, and I love tweaking gameplay loops to keep players engaged. I’m now looking for opportunities to challenge myself further and grow, with past work on Mafia Empire, War of Nova, and Skyborne Phoenix as a foundation for tackling bigger, more ambitious projects.

In my free time I still enjoy gaming with friends and family, and I value collaborative environments where creativity and solid engineering practices come together to ship high-quality experiences.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
Beginner
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Language

Urdu
Fluent
English
Advanced

Work Experience

Principal Software Engineer at Revolving Game Inc.
April 1, 2020 - September 1, 2025
Used Unity Netcode to implement multiplayer features; developed mapped editors, core frameworks, and in-game systems (Inventory System, Event System, Quest System, Dialogue System, State Machine, etc.). Worked on character controller, camera, UI menus, bug fixes and performance optimizations.
Senior Software Engineer at Binex Solutions Pvt. Ltd.
June 1, 2014 - March 31, 2020
Worked on multiple casual / hyper casual mobile games (puzzle, endless runner, match 3, platformer, and other categories). Integrated native and non-native plugins for Ads, Analytics and Data. Implemented CI/CD pipelines, asset delivery pipelines, and editor tools.
Gameplay Programmer at Half Human Games Inc.
May 1, 2019 - November 30, 2019
Manned roles across MMO and strategy titles, including Mafia Gangster Empire MMO 4x-Strategy, War of Nova MMO 4x-Strategy, and Skyborne Phoenix Flight Multiplayer Third-Person Action-Adventure RPG (Part-Time). Responsibilities included turret mechanics (Tesla Turret, Chakram Turret, Solaris Turret), UI Menus, and performance/debug issue resolution.

Education

Bachelor of Science - Computer Science at FAST - NUCES Islamabad
August 2, 2010 - May 30, 2014

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment