Hi, I'm Andrei Ciubotaru-Bordeianu. I am a versatile programmer with a strong foundation in C# and C++, with a track record across diverse domains. I work across both 2D and 3D development and have experience in shader programming, OpenGL, Lua, and UI design within Unity3D. I thrive in agile, multidisciplinary teams and often serve as the primary liaison between engineers, designers, and producers. I am adaptable, hardworking, and passionate about problem-solving, mentoring, and continuous learning, with a hands-on mindset and a commitment to building clean, optimized solutions. In my freelance work and roles, I deliver end-to-end features, validate designs with clients, and continuously expand my toolkit with modern technologies such as Kubernetes, Docker, and cloud services. I value clear communication and enjoy mentoring teammates to achieve robust, maintainable software.

Andrei Ciubotaru-Bordeianu

Hi, I'm Andrei Ciubotaru-Bordeianu. I am a versatile programmer with a strong foundation in C# and C++, with a track record across diverse domains. I work across both 2D and 3D development and have experience in shader programming, OpenGL, Lua, and UI design within Unity3D. I thrive in agile, multidisciplinary teams and often serve as the primary liaison between engineers, designers, and producers. I am adaptable, hardworking, and passionate about problem-solving, mentoring, and continuous learning, with a hands-on mindset and a commitment to building clean, optimized solutions. In my freelance work and roles, I deliver end-to-end features, validate designs with clients, and continuously expand my toolkit with modern technologies such as Kubernetes, Docker, and cloud services. I value clear communication and enjoy mentoring teammates to achieve robust, maintainable software.

Available to hire

Hi, I’m Andrei Ciubotaru-Bordeianu. I am a versatile programmer with a strong foundation in C# and C++, with a track record across diverse domains. I work across both 2D and 3D development and have experience in shader programming, OpenGL, Lua, and UI design within Unity3D. I thrive in agile, multidisciplinary teams and often serve as the primary liaison between engineers, designers, and producers. I am adaptable, hardworking, and passionate about problem-solving, mentoring, and continuous learning, with a hands-on mindset and a commitment to building clean, optimized solutions.

In my freelance work and roles, I deliver end-to-end features, validate designs with clients, and continuously expand my toolkit with modern technologies such as Kubernetes, Docker, and cloud services. I value clear communication and enjoy mentoring teammates to achieve robust, maintainable software.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Romanian, Moldavian, Moldovan
Fluent
English
Advanced

Work Experience

Full-Stack Developer I at Snyk
December 31, 2025 - October 4, 2025
Full-Stack Developer at Snyk
January 1, 2023 - December 31, 2025
Contributed to product development with a focus on backend infrastructure, including Kubernetes job creation and maintenance. Acted as a Security Champion, proactively addressing vulnerabilities; participated in on-call rotations to ensure service reliability. Accomplishments include resolving pipeline blockages by updating vulnerable packages and dependencies, enabling new internal endpoints and Kubernetes jobs to handle invalid database data with zero downtime, and enhancing the client data experience.
Full-Stack Developer I at Favro
December 31, 2022 - October 4, 2025
Programmer I at Gameloft
December 31, 2022 - October 4, 2025
Designed and implemented base game architecture, procedural pathing algorithms, and node-based AI; served as primary programming point of contact for designers, fellow programmers, and the producer. Developed gameplay systems and AI for Auto Defence, adding new features and enhancing existing ones to improve overall game experience.
Full-Stack Developer at Favro
January 1, 2022 - December 31, 2022
Programmer I at Rikodu
December 31, 2021 - October 4, 2025
Programmer I at Gameloft
January 1, 2021 - January 1, 2022
Programmer I at Witteveen+Bos
December 31, 2020 - October 4, 2025
Programmer I at Rikodu
January 1, 2020 - January 1, 2021
Freelance Programmer at Andrei Ciubotaru-Bordeianu PFA
January 1, 2018 - Present
Developed and designed gameplay and system features, both independently and collaboratively, in agile team environments. Worked closely with clients to validate design direction and ensure alignment throughout development cycles. Accomplishments include improving gameplay quality by implementing predictive projectile behaviour and geometry-aware collision detection, and creating a procedural generation system for environment and enemy spawning in an endless runner.
Freelance Programmer at Andrei Ciubotary-Bordeianu PFA
January 1, 2018 - Present
Developed and designed various gameplay and system features, both independently and collaboratively, in agile team environments. Worked closely with clients to validate design direction and ensure alignment throughout development cycles.

Education

Bachelor of Science (Cycle 1 engineer) in Computer and Information Technology at Saxion University of Applied Science, Enschede, Netherlands
January 1, 2020 - October 4, 2025
High-School Diploma at National College Andrei Saguna, Brasov, Romania
January 1, 2016 - October 4, 2025
Bachelor of Science at Saxion University of Applied Sciences, Enschede, Netherlands
January 1, 2020 - January 11, 2026
High-School Diploma at National College Andrei Saguna, Brasov, Romania
January 11, 2030 - January 1, 2016
Bachelor of Science at Saxion University of Applied Science
January 11, 2030 - January 1, 2020
High-School Diploma at National College Andrei Saguna
January 11, 2030 - January 1, 2016

Qualifications

MACHINE LEARNING I
August 1, 2025 - October 4, 2025
OWASP TOP 10
July 1, 2023 - October 4, 2025
SECURITY FOR DEVELOPERS
July 1, 2023 - October 4, 2025
C# I TestDome
January 1, 2023 - October 4, 2025
C++ I TestDome
January 1, 2023 - October 4, 2025
Favro Agile Advanced
June 1, 2022 - October 4, 2025
Favro Agile Fundamentals
June 1, 2022 - October 4, 2025
Machine Learning
August 1, 2025 - January 11, 2026
OWASP Top 10
July 1, 2023 - January 11, 2026
Security for Developers
July 1, 2023 - January 11, 2026
C#
January 1, 2023 - January 11, 2026
C++
January 1, 2023 - January 11, 2026
Favro Agile Advanced
June 1, 2022 - January 11, 2026
Favro Agile Fundamentals
June 1, 2022 - January 11, 2026
Machine Learning
August 1, 2025 - March 24, 2026
OWASP TOP 10
July 1, 2023 - March 24, 2026
Security for Developers
July 1, 2023 - March 24, 2026
C#
January 1, 2023 - March 24, 2026
C++
January 1, 2023 - March 24, 2026
Favro Agile Advanced
June 1, 2022 - March 24, 2026
Favro Agile Fundamentals
June 1, 2022 - March 24, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Computers & Electronics, Professional Services