I am a 3D Designer and Creative Technologist with a background in immersive productions, projection mapping, and creation for screen along with print. I enjoy shaping visual narratives through animation and mixed reality, ensuring that my work balances creativity with sustainable practices. My experience spans overseeing projects from conception through delivery, collaborating with various clients worldwide. I have a robust understanding of technical troubleshooting environments, focusing on 3D content generation and establishing production workflows. My exposure to global agencies and live festivals allows me to leverage advanced technologies to create immersive experiences that resonate with audiences across different mediums.

Andrew James Monks

I am a 3D Designer and Creative Technologist with a background in immersive productions, projection mapping, and creation for screen along with print. I enjoy shaping visual narratives through animation and mixed reality, ensuring that my work balances creativity with sustainable practices. My experience spans overseeing projects from conception through delivery, collaborating with various clients worldwide. I have a robust understanding of technical troubleshooting environments, focusing on 3D content generation and establishing production workflows. My exposure to global agencies and live festivals allows me to leverage advanced technologies to create immersive experiences that resonate with audiences across different mediums.

Available to hire

I am a 3D Designer and Creative Technologist with a background in immersive productions, projection mapping, and creation for screen along with print. I enjoy shaping visual narratives through animation and mixed reality, ensuring that my work balances creativity with sustainable practices. My experience spans overseeing projects from conception through delivery, collaborating with various clients worldwide.
I have a robust understanding of technical troubleshooting environments, focusing on 3D content generation and establishing production workflows. My exposure to global agencies and live festivals allows me to leverage advanced technologies to create immersive experiences that resonate with audiences across different mediums.

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Work Experience

PADI Divemaster at Ocean Wonder Dive Centre
January 1, 2025 - March 1, 2025
I managed end-to-end diving operations with a focus on safety and technical precision. I was partly responsible for servicing and maintaining equipment along with overseeing compressor systems while coordinating closely with boat crews to ensure safe departures. I also involved certified divers through marine environments, conducting site analysis, creating underwater maps, and leading environmental initiatives such as reef clean-ups.
3D Designer & Artist at Phil & Flo Creative Studio
November 1, 2021 - Present
From early concept through final delivery, I assist projects with a balance of strategic insight and hands on 3D animations and XR solutions for the energy, tech, and public sectors. I help bring together creative execution and business growth by leading pitches and demos for new partners along with optimizing 3D pipelines through the integration of AI tools. Using robust methods including Cinema 4D, Octane, Redshift, and the Adobe Creative Suite, I produce immersive visual stories that meet complex industry demands.
3D & AR Designer at EDC Retail BV
February 1, 2021 - November 1, 2021
I enhanced product compatibility for AR and produced high-quality 3D animations and imagery for in-house retail brands. My work spanned a wide range of content for both print and web, utilising a technical stack that included Cinema 4D, Octane, and the Adobe Creative Suite. Notably, I introduced the company’s first AR product demo and crafted tailored social media filters using Meta Spark, Spatial, and Spline Design to drive digital engagement.
Junior 3D Generalist at Lightfield London
May 1, 2019 - August 1, 2019
Supporting senior leads, I assisted in the optimization of architectural models for Cinema 4D and the development of bespoke materials aligned with client brand guidelines. I gained hands-on experience in high-end production workflows. Working within a professional ecosystem of Unreal Engine, Twinmotion, and Shotgun, I contributed to delivering precise architectural visualizations while refining my technical skills under the guidance of seasoned professionals.

Education

Bachelor of Arts / Video Design For Live Performance at Guildhall School Of Music & Drama
September 1, 2013 - June 1, 2015
Production Art at BRIT School Of Performing Arts & Technology
September 1, 2014 - June 1, 2016
Bachelor of Arts at Guildhall School Of Music & Drama
September 1, 2013 - June 1, 2015
Production Art at BRIT School of Performing Arts & Technology
September 1, 2014 - June 1, 2016

Qualifications

EFR / First Aid Certified
March 1, 2025 - July 29, 2026
PADI Divemaster Professional
March 1, 2025 - July 29, 2026
EFR / First Aid Certified
March 1, 2025 - July 29, 2026
PADI Divemaster Professional
March 1, 2025 - July 29, 2026

Industry Experience

Media & Entertainment, Professional Services, Education