Andrew Coeytaux

Available to hire

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

French
Fluent
English
Fluent
Japanese
Intermediate

Work Experience

Presenter at Au Delà Du Virtuel
July 1, 2025 - July 1, 2025
Demonstrated the Nintendo Switch 2 console to its first-ever public audience at Japan Expo. Performed on stage, played demos, and conducted extensive console testing to build deep understanding of system and game levels.
Presenter at Nintendo Switch 2 Console (Japan Expo)
July 1, 2025 - July 1, 2025
Demoed the Nintendo Switch 2 console to its first-ever public audience at Japan Expo; performed demos to build an in-depth understanding of the system and game levels; managed exhibit setup across three halls of the Grand Palais in Paris.
Manager at Aquitaine
October 1, 2024 - October 1, 2024
Managed a fine-dining establishment in Boston’s South End; led operations and improved communications between ownership, distributors, and staff. Organized tasks by priority and delegated as necessary. Increased weekly revenue from $47,000+ to $58,000+.
City Builder at Personal Project
May 1, 2024 - May 1, 2024
Designed algorithms to reproduce real-world urban planning and architectural techniques. Coded using C++ in Unreal Engine 5. Streamlined UX to allow users to interact with the program and customize parameters.
City Builder at Self-Directed Project
May 1, 2024 - May 1, 2024
Designed algorithms to reproduce real-world urban planning and architectural techniques; coded in C++ using Unreal Engine 5; streamlined UX to allow users to interact with and customize the program.
Environment Designer Intern at Vantage Point
September 1, 2023 - September 1, 2023
Created photo-realistic 3D environments in Unreal Engine 5; gray-boxed levels and prototypes, and produced textures using generative AI with Stable Diffusion x ComfyUI. Designed scene lighting.
Software Engineering Intern at Zygo Corporation
December 1, 2022 - December 1, 2022
Coded robust software implementations in C# to communicate with precision laser equipment.
Chip's Great Adventure at Personal Project
December 1, 2021 - December 1, 2021
Created an indie video-game project featuring four characters with unique abilities. Drew pixel art and animations in Adobe Photoshop and Game Maker Studio 2. Composed music in Logic Pro.
Project Lead / Game Developer at Chip's Great Adventure
December 1, 2021 - December 1, 2021
Created an indie video game project featuring four characters; drew pixel art and animations in Photoshop and GameMaker Studio 2; composed music in Logic Pro.
Creative Director at Hexopolis
October 1, 2021 - November 13, 2025
Designed an aligned, competitive game concept and led cross-disciplinary teams to deliver a cohesive product. Commercialized the game into a profitable product, iterated on abstract design to craft a unique player experience, and showcased the product at events such as PAX East 2022–2024. Launched a Kickstarter campaign that reached 380% of its goal. Coded PC/mobile versions using C++ and Unreal Engine 5 and implemented a live-server architecture to support multiplayer features.

Education

Bachelor of Science in Computer Science / Game Development at Northeastern University
September 1, 2020 - May 1, 2024
Bachelor of Science at Northeastern University, Khoury College of Computer Science
September 1, 2020 - May 1, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education