Andrew Collins
I am an experienced Concept Artist with a strong background in creating environment, character, prop, and UI concept designs across various projects in gaming and media entertainment.
About
I am an experienced Concept Artist with a strong background in creating environment, character, prop, and UI concept designs across various projects in gaming and media entertainment. I collaborate closely with creative directors, 3D artists, and programmers to develop cohesive visual styles and narratives that enhance the player experience.
In addition, I have over 5 years of experience working as a motion graphics animator for television shows and other media productions. With clients that include National Geographic, The Discovery Channel and Travel Channel.
Throughout my career, I have contributed to multiple shipped titles and participated in artistic challenges, winning awards while constantly pushing creative boundaries. I also provide mentorship and support to junior artists and take part in marketing content creation, ensuring a comprehensive contribution to projects both visually and strategically. View my entire portfolio at andrewcollinsart.com
- 9 years' experience
- Joined March 2025
Skills· 10
Languages
- EnglishFluent
- Spanish; CastilianIntermediate
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
More experts in Washington, United States
Work experience· 8 roles
Contributed as a concept artist on multiple projects with achievements including winning the B & H Photo Game Creator’s Challenge for Alternate Planet Landscape. Worked on shipped titles such as 'Mind Over Magic' for PC. Provided expertise in concept design, narrative visuals, and look development to support game production pipelines.
Contributed to award-winning and recognized projects including winning the B & H Photo Game Creator’s Challenge for Alternate Planet Landscape and achieving honorable mention in the Artstation Ancient Civilization 2D Environment Design Challenge. Worked on shipped titles such as 'Mind Over Magic' (2025) and others, providing concept art services focused on creative visual development.
Produced environment and prop concept art for the game 'Roterra: Extreme Adventure' including narrative paintings for story establishment. Created character and environment concepts for a short film and graphic novel projects. Delivered architectural environment prop concepts and sculpted geometry assets. Contributed on the game 'Mind Over Magic' with full visual development including character, creature, prop, and environment designs, UI look development, prototypes, and production projects. Worked closely with Art Director, Creative Director, and Game Designers to refine concepts, established style guides, and provided feedback to 3D artists and junior artists. Created marketing and promotional materials for updates and releases.
Education
Graduated Cum Laude with a Degree in Philosophy
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