I am an experienced Concept Artist with a strong background in creating environment, character, prop, and UI concept designs across various projects in gaming and media entertainment. I collaborate closely with creative directors, 3D artists, and programmers to develop cohesive visual styles and narratives that enhance the player experience. In addition, I have over 5 years of experience working as a motion graphics animator for television shows and other media productions. With clients that include National Geographic, The Discovery Channel and Travel Channel. Throughout my career, I have contributed to multiple shipped titles and participated in artistic challenges, winning awards while constantly pushing creative boundaries. I also provide mentorship and support to junior artists and take part in marketing content creation, ensuring a comprehensive contribution to projects both visually and strategically. View my entire portfolio at andrewcollinsart.com

Andrew Collins

I am an experienced Concept Artist with a strong background in creating environment, character, prop, and UI concept designs across various projects in gaming and media entertainment. I collaborate closely with creative directors, 3D artists, and programmers to develop cohesive visual styles and narratives that enhance the player experience. In addition, I have over 5 years of experience working as a motion graphics animator for television shows and other media productions. With clients that include National Geographic, The Discovery Channel and Travel Channel. Throughout my career, I have contributed to multiple shipped titles and participated in artistic challenges, winning awards while constantly pushing creative boundaries. I also provide mentorship and support to junior artists and take part in marketing content creation, ensuring a comprehensive contribution to projects both visually and strategically. View my entire portfolio at andrewcollinsart.com

Available to hire

I am an experienced Concept Artist with a strong background in creating environment, character, prop, and UI concept designs across various projects in gaming and media entertainment. I collaborate closely with creative directors, 3D artists, and programmers to develop cohesive visual styles and narratives that enhance the player experience.

In addition, I have over 5 years of experience working as a motion graphics animator for television shows and other media productions. With clients that include National Geographic, The Discovery Channel and Travel Channel.

Throughout my career, I have contributed to multiple shipped titles and participated in artistic challenges, winning awards while constantly pushing creative boundaries. I also provide mentorship and support to junior artists and take part in marketing content creation, ensuring a comprehensive contribution to projects both visually and strategically. View my entire portfolio at andrewcollinsart.com

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Language

English
Fluent
Spanish; Castilian
Intermediate

Work Experience

Concept Artist at Dig-It! Games
September 1, 2018 - August 25, 2025
Created environment, prop, character, and user interface concept designs for all studio projects. Developed narrative concept paintings for storytelling before and after game levels. Led initial look development for new IPs and production projects, collaborating with the creative director to align environment concepts with narrative direction. Worked closely with 3D artists and programmers to achieve desired visual styles.
Freelance Concept Artist at Andrew Collins Art
May 1, 2020 - August 25, 2025
Produced environment and prop concept art for the game 'Roterra: Extreme Adventure', alongside narrative paintings that establish the game’s story before levels. Created character and environment concept art for the short film 'Mere' and graphical novel 'Grey Nation'. Delivered architectural environment prop concepts and sculpted geometry assets for Tyler Edlin Art. Served as concept artist for the game 'Mind Over Magic', handling initial visual development, character, creature, prop, environment design, illustrations, UI look, prototypes, and project development. Collaborated with art and game direction teams to refine assets, developed style guides for visual consistency, provided feedback and paintovers to 3D and junior concept artists, and created marketing and promotional materials for game updates and releases.
Concept Artist at Sparkypants Studios
January 31, 2025 - August 24, 2025
Contributed to award-winning and recognized projects including winning the B & H Photo Game Creator’s Challenge for Alternate Planet Landscape and achieving honorable mention in the Artstation Ancient Civilization 2D Environment Design Challenge. Worked on shipped titles such as 'Mind Over Magic' (2025) and others, providing concept art services focused on creative visual development.
Senior Artist at Motiplex Media
September 25, 2018 - May 20, 2020
• Worked as a senior artist creating motion graphics and visual effects for a variety of different organizations including television networks, production companies, non profits and state universities • Created 2D and 3D assets used in motion graphics production • Created concept style frames for title graphics and animation visual development • Created animation storyboards for longer motion graphics to provide to clients for rough cuts and timing adjustments
Motion Graphics Artist at Halfyard Productions
July 9, 2012 - June 15, 2015
• Created 2D animations and VFX for television productions for networks such as National Geographic, Discovery Channel, Travel Channel • Worked with the internal development department to create style frames and concept animations for potential development projects. • Created 2D environment paintings to be animated in After Effects • Created 2D character portraits to be animated in After Effects
Concept Artist at Dig-It! Games
September 30, 2018 - August 28, 2025
Created environment, prop, character, and user interface concept designs for all in-studio projects. Developed narrative concept paintings used before and after levels to tell the game story. Responsible for initial look development for new intellectual properties and projects in production. Collaborated with the creative director to align environment level concepts with narrative direction and worked together with 3D artists and programmers to achieve desired visual aesthetics.
Freelance Concept Artist at Andrew Collins Art
May 31, 2020 - August 28, 2025
Produced environment and prop concept art for the game 'Roterra: Extreme Adventure' including narrative paintings for story establishment. Created character and environment concepts for a short film and graphic novel projects. Delivered architectural environment prop concepts and sculpted geometry assets. Contributed on the game 'Mind Over Magic' with full visual development including character, creature, prop, and environment designs, UI look development, prototypes, and production projects. Worked closely with Art Director, Creative Director, and Game Designers to refine concepts, established style guides, and provided feedback to 3D artists and junior artists. Created marketing and promotional materials for updates and releases.
Concept Artist at Sparkypants Studios
February 28, 2025 - August 28, 2025
Contributed as a concept artist on multiple projects with achievements including winning the B & H Photo Game Creator’s Challenge for Alternate Planet Landscape. Worked on shipped titles such as 'Mind Over Magic' for PC. Provided expertise in concept design, narrative visuals, and look development to support game production pipelines.

Education

Bachelor of Arts at Hobart College
August 30, 2007 - May 20, 2011
Graduated Cum Laude with a Degree in Philosophy
2D Environment Design at CGMA 2D Academy
March 1, 2013 - December 17, 2018
at Hobart College
January 1, 2007 - January 1, 2011
at CGMA 2D Academy
January 1, 2013 - January 1, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet