I'm a Unity-focused developer with 8+ years of experience building games and interactive apps across PC, console, mobile, AR, and VR. I enjoy turning ideas into polished, performance-optimized experiences and collaborating with designers, artists, and producers to ship engaging projects. Currently a Unity Developer at FutureLabs, I contribute to branded experiences and interactive installations, including AR/WebAR projects and hardware-integrated games. I’m excited to tackle new technologies and roles in game development and beyond.

Andrew Spalato

I'm a Unity-focused developer with 8+ years of experience building games and interactive apps across PC, console, mobile, AR, and VR. I enjoy turning ideas into polished, performance-optimized experiences and collaborating with designers, artists, and producers to ship engaging projects. Currently a Unity Developer at FutureLabs, I contribute to branded experiences and interactive installations, including AR/WebAR projects and hardware-integrated games. I’m excited to tackle new technologies and roles in game development and beyond.

Available to hire

I’m a Unity-focused developer with 8+ years of experience building games and interactive apps across PC, console, mobile, AR, and VR. I enjoy turning ideas into polished, performance-optimized experiences and collaborating with designers, artists, and producers to ship engaging projects.

Currently a Unity Developer at FutureLabs, I contribute to branded experiences and interactive installations, including AR/WebAR projects and hardware-integrated games. I’m excited to tackle new technologies and roles in game development and beyond.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert

Language

English
Fluent

Work Experience

Unity Developer at FutureLabs
October 1, 2024 - Present
Developed interactive Unity experiences for live events and brands, including Serve & Speed: A Pirelli branded interactive tennis game for Australian Open 2025; Race Driver Academy: a Grand Prix racing game with obstacle dodging and coin collection; Sydney Swans (Get Your Hand Off It): a WebAR safety experience for NSW Transport Safety; Buddy Chatbot: a text-based chatbot with a custom control panel and effects. Provided apps, on-site support during events and maintenance.
Tutor (Creative Coding) at RMIT
July 1, 2024 - December 31, 2024
Created learning content for creative coding specialization subject centered around Unity and C#. Created assignments relating to optimization and prototyping various systems. Students were assessed on best practices used, optimization techniques, and code readability. Marked/graded 22 students. Provided helpful feedback for each assignment submitted.
Unity Developer at Ludea Future Play Lab
January 1, 2018 - Present
Playable augmented reality journeys and exhibits based in Melbourne. Implementation of Bluetooth (BLE) beacon technology and Location Services (GPS). Contributed and managed app store distribution. Created in collaboration with Dr. Troy Innocent of RMIT University.
Unity Developer (C#, Vuforia) at Figment Technology (FGMNT)
September 1, 2018 - March 31, 2023
Outpace: Android and iOS apps using Unity. SITU 360: VR support for Oculus Quest, Windows Mixed Reality, Pico XR, Google Cardboard. Living Wine Labels: AR experiences using Vuforia. Wrote tools for loading, streaming, and viewing projects; implemented login support across providers; released updates with a custom build pipeline; optimized memory and CPU usage; created editor tools to streamline build and client projects; collaborated with Dr. Troy Innocent of RMIT University.
Gameplay Developer at Enabler Interactive
December 1, 2016 - May 31, 2018
Developed multi-module experiences for disability support providers. Contributed to gameplay, VFX, level design, and implementation of a dialogue system (variable-tracking and branching responses). Performed general app maintenance and memory optimization.
Unity Developer at Casa Forte Group
October 1, 2021 - December 31, 2021
Interactive playable walkthrough using waypoints and touch controls. Built with Unity URP.

Education

Bachelor of Arts (Games & Interactivity) at Swinburne University of Technology
January 1, 2014 - December 31, 2016
Victorian Certificate of Education at Taylor's Lakes Secondary College
January 1, 2008 - December 31, 2013
Bachelor of Arts (Games & Interactivity) at Swinburne University of Technology
January 1, 2014 - January 1, 2016

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education