Hi, I'm Thiha Aung, a Simulation Engineer specializing in warehouse automation and digital twin systems. I build real-time simulation environments for conveyors, ASRS, AMRs/AGVs, and robotic workflows using Unity, Unreal Engine, and NVIDIA Omniverse. I translate CAD layouts and material flow logic into interactive tools for engineering validation, pre-sales demos, and system optimization. My work spans robotics simulation, IoT integration, and high-performance visualization pipelines, helping teams validate concepts, win projects, and optimize operations.

Thiha Aung

Hi, I'm Thiha Aung, a Simulation Engineer specializing in warehouse automation and digital twin systems. I build real-time simulation environments for conveyors, ASRS, AMRs/AGVs, and robotic workflows using Unity, Unreal Engine, and NVIDIA Omniverse. I translate CAD layouts and material flow logic into interactive tools for engineering validation, pre-sales demos, and system optimization. My work spans robotics simulation, IoT integration, and high-performance visualization pipelines, helping teams validate concepts, win projects, and optimize operations.

Available to hire

Hi, I’m Thiha Aung, a Simulation Engineer specializing in warehouse automation and digital twin systems. I build real-time simulation environments for conveyors, ASRS, AMRs/AGVs, and robotic workflows using Unity, Unreal Engine, and NVIDIA Omniverse.

I translate CAD layouts and material flow logic into interactive tools for engineering validation, pre-sales demos, and system optimization. My work spans robotics simulation, IoT integration, and high-performance visualization pipelines, helping teams validate concepts, win projects, and optimize operations.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate

Language

English
Fluent

Work Experience

AR/VR Research Engineer & Mendix Developer at Toll Logistics Asia (Toll Group)
October 1, 2025 - October 16, 2025
Led AI-powered Mendix automation projects reducing workflow time by 40%. Built digital twin platforms integrating IoT and AI for real-time logistics optimization. Collaborated with cross-functional teams to deploy predictive models for demand forecasting.
Technical Artist at Virspatial Technologies
June 1, 2023 - October 16, 2025
Automated rendering workflows using Python, improving productivity by 60%. Integrated machine learning visualizations into Unreal Engine for enterprise simulations. Enhanced data visualization and pipeline reliability for R&D projects.
Unreal Engine Designer at Vizzio Technologies Pte Ltd
May 1, 2022 - October 16, 2025
Developed interactive 3D simulations for smart city initiatives. Built shader pipelines and optimized large-scale assets. Collaborated with multi-disciplinary teams to align 3D visualizations with business goals.
Technical Artist at woobaVR
December 1, 2020 - October 16, 2025
Created immersive AR/VR environments and optimized real-time assets for performance. Developed custom shaders and supported production pipelines. Provided training to enhance technical-art integration and efficiency.
Research Engineer at Toll Logistics Asia (Toll Group)
January 1, 2023 - January 1, 2025
Built real-time simulations of automated warehouse systems (conveyors, ASRS, AMRs, robotics) in Unity & Omniverse; translated CAD layouts and material flow logic into interactive environments for validation and client demos; simulated throughput, traffic flow, and operational behavior to support design decisions; integrated Isaac Sim robotics into Unity for path planning, collision handling, and coordination; connected IoT and telemetry data for real-time digital twin synchronization; delivered simulation-driven demos for pre-sales, proposals, and stakeholder validation.
Technical Artist at Virspatial Technologies
January 1, 2022 - January 1, 2023
Built CAD-to-simulation pipelines for Unity and Omniverse environments; developed Python automation tools for asset processing and workflow optimization; standardized asset pipelines to improve simulation consistency and delivery speed; supported pre-sales demos and visualization for automation solutions.
Unreal Engine Developer at Vizzio Technologies
January 1, 2021 - January 1, 2022
Developed large-scale simulation environments integrating geospatial and IoT data; built visualization pipelines for system analysis and planning; optimized performance for stable long-running simulations.
Technical Artist at WoobaVR
January 1, 2012 - January 1, 2020
Developed real-time simulation environments and tools in Unity; built automation tools for asset pipelines and production workflows; optimized performance across mobile, XR, and real-time systems.

Education

Professional Diploma in AI at Lithan Academy
January 11, 2030 - October 16, 2025
Advanced Diploma in IT at MDIS Singapore
January 11, 2030 - October 16, 2025
Certified Java Programmer at M3WI
January 11, 2030 - October 16, 2025
Advanced Diploma, Computer Science & Digital Multimedia at Edith Cowan University
January 11, 2030 - May 31, 2026
Diploma, Computer Studies at University of Cambridge
January 11, 2030 - May 31, 2026

Qualifications

AI Foundations: Neural Networks
January 11, 2030 - October 16, 2025
Neural Networks & CNNs
January 11, 2030 - October 16, 2025
Text Analytics with Python
January 11, 2030 - October 16, 2025
Git & GitHub / Git for Teams
January 11, 2030 - October 16, 2025
Java Programmer
January 11, 2030 - May 31, 2026
Python Programming
January 11, 2030 - May 31, 2026
Artificial Intelligence
January 11, 2030 - May 31, 2026

Industry Experience

Manufacturing, Media & Entertainment, Software & Internet, Transportation & Logistics, Professional Services