Jorge Alejandro Bueno Vélez

Available to hire

Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Spanish; Castilian
Fluent

Work Experience

Developer at TGA
September 1, 2022 - June 4, 2024
Write and maintain the codebase that defines the game's mechanics, interactions, and overall logic. Support existing projects. Incorporate textures, sounds, and animations provided by the art team into the game engine. Create scalable and modular frameworks for the project, ensuring ease of maintenance and expansion. Work closely with designers, artists, and producers to translate concepts into functional technical implementations. Ensure the game is compatible with different devices, such as PC, consoles, and mobile devices.
TL/Developer at ToroLabs
September 1, 2020 - August 31, 2022
Develop game mechanics and tools that facilitate game development. Work closely with designers, artists, and producers to translate concepts into functional technical implementations. Plan the game development process for own and other developers' projects. Communicate with clients to update project statuses and generate budgets. Ensure that the game is compatible with different devices, such as PC, consoles, and mobile devices.
Software Engineer at UTP
January 1, 2018 - July 31, 2020
Design the core of the game, considering maintenance and possible expansions. Develop internal tools that allow connecting the games with other platforms. Ensure game compatibility with different devices including PC, consoles, and mobile devices.
Developer at Freelancer
September 1, 2015 - December 31, 2018
Assist multidisciplinary teams with Unity development tasks, coding mechanics and user interfaces, optimizing existing code, and providing ideas for game mechanics.
Collaborator at GenMedia
June 1, 2014 - June 30, 2015
Performed tasks such as scripting in C# for basic mechanics and user interfaces. Collaborated in implementing game assets like 3D models, sounds, and textures, and assisted in game testing.
Senior Unity Developer at TGA
January 1, 2025 - October 3, 2025
Designed and implemented core game play mechanics, interactions, and overall logic. Integrated assets (textures, sounds, animations) into Unity. Built scalable frameworks to ensure ease of maintenance and expansion. Supported existing projects and collaborated with designers, artists, and producers. Ensured cross‑platform compatibility (PC, consoles, mobile).
Tech Lead / Unity Developer at Toro Labs
August 1, 2022 - October 3, 2025
Planned development processes and managed projects for multiple developers. Communicated with clients to update status and generate budgets. Developed tools to accelerate game development and optimize workflows. Ensure cross-platform compatibility. Promoted from Developer to Tech Lead (Nov 2020).
Unity Developer at Universidad Tecnológica de Pereira (UTP)
July 1, 2020 - October 3, 2025
Designed and developed the core educational and research‑focused games. Created internal tools for platform integration. Ensure compatibility across PC, consoles, and mobile devices.
Unity Developer at Freelancer
December 1, 2018 - October 3, 2025
Supported multidisciplinary teams in Unity projects. Developed mechanics, UI, and optimized existing code. Contributed ideas for new game mechanics.
Junior Unity Developer at Gen Media
June 1, 2015 - October 3, 2025
Scribed basic mechanics and user interfaces in C#. Implemented assets such as 3D models, sounds, and textures. Participated in testing and quality assurance.

Education

SYSTEM ENGINEER at Universidad Tecnologica de Pereira
January 1, 2011 - December 31, 2017
VIDEO GAME DEVELOPMENT TECHNICIAN at Universidad de los Andes
January 1, 2012 - December 31, 2012
Bachelor's Degree in Systems Engineering at Universidad Tecnológica de Pereira
January 1, 2011 - January 1, 2017
Video Game Development Technician at Universidad de los Andes
January 1, 2011 - January 1, 2012

Qualifications

PSP (Personal Software Process)
November 1, 2014 - January 31, 2015
TSP (Team Software Process)
March 1, 2015 - March 31, 2015
PSP (Personal Software Process)
January 1, 2014 - October 3, 2025
TSP (Team Software Process)
January 1, 2015 - October 3, 2025

Industry Experience

Gaming, Software & Internet, Media & Entertainment