I'm a 3D artist with a passion for creating immersive visuals and bringing ideas to life. Skilled in tools like Blender, Maya, and Substance Painter, I specialize in modeling, texturing, and animation for games, VFX, and more. Inspired by technology and storytelling, I love pushing creative boundaries and collaborating with teams to deliver high-quality assets for production pipelines.

Anirban Mondal

I'm a 3D artist with a passion for creating immersive visuals and bringing ideas to life. Skilled in tools like Blender, Maya, and Substance Painter, I specialize in modeling, texturing, and animation for games, VFX, and more. Inspired by technology and storytelling, I love pushing creative boundaries and collaborating with teams to deliver high-quality assets for production pipelines.

Available to hire

I’m a 3D artist with a passion for creating immersive visuals and bringing ideas to life. Skilled in tools like Blender, Maya, and Substance Painter, I specialize in modeling, texturing, and animation for games, VFX, and more.

Inspired by technology and storytelling, I love pushing creative boundaries and collaborating with teams to deliver high-quality assets for production pipelines.

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Language

English
Advanced

Work Experience

Jr. 3D Artist And Compositor at Vaivabhi Studios
February 20, 2024 - May 5, 2024
Modelling , Texturing And Lighting Environment for their Anime Project '”TRIO”. Scene Creation, Designing Environment For Background. Compositing and Stitching Scenes and Renders in After Effects.
3D Artist Intern at Kineticscape Studios
September 20, 2024 - December 15, 2024
Creating 3D Environment, Animation, Motion Graphics, And Product Design.
3D Generalist at VON Media
May 15, 2024 - Present
Modelling Texturing Semi Real Characters and working with Metahuman workflow.
Jr. 3D Artist at Studio Gaami
January 20, 2025 - October 4, 2025
Modeling And Texturing Game assets For Mobile Games.
3D Artist at Meshcraft
October 20, 2025 - Present
Modeling, Texturing and Optimizing Character and Assets For implementation in Game Engines majorly Unreal Engine.

Education

Bachelor of Computer Applications at Amity University
September 14, 2025 - August 25, 2027

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Computers & Electronics
    uniE621 The Golden Reaver
    Created a game-ready axe model optimized for real-time environments. Focused on clean topology, efficient UVs, and detailed texturing for use in modern game pipelines. Software Used :- Blender, Zbrsuh, Substance Painter, Marmoset Toolbag, Photoshop. Digital 3D Real-time Live Action CG/VFX Fantasy Game Art Hard Surface 3D Modeling Game Art Game Asset Realtime 3D 3D Potfolio Digital Art 3D Weapons Game Art Design CG Modeling Asset Creation Digital Weapons PBR Teaxturing Realtime Assets Game Asset Creation 3D Weapons Design Game Pipeline AAA Art CG Portfolio Realtime Game Art 3D Armory Game Props NoAI
    uniE621 The Dark Elf
    Dark Elf 3D Modeling And Look Development. This is a character I created for my Personal Portfolio, I picked something with lots of layers and detail to show how I approach complicated characters for games while staying true to the original concept. This character is 80k tris, clothes being 70k and hair being 10k tris. There are a total of 10 texture sets. Digital 3D Real-time Live Action CG/VFX Concept Art Realism Character Modeling Digital 3D Fantasy Character Modeling Darl Elf Model Realtime Stylized Look Textures Look Development NoAI Sculpting