Hi! I'm a 3D Artist who just graduated from SCAD with an M.A in Interactive and Game Design! I love storytelling and I'm proficient with softwares essential for the 3D Pipeline, ranging from Blender, Maya, Substance Suite, to UE-5. I'm excited to find my next creative project that I can apply me experience to!

Ankitha YS

Hi! I'm a 3D Artist who just graduated from SCAD with an M.A in Interactive and Game Design! I love storytelling and I'm proficient with softwares essential for the 3D Pipeline, ranging from Blender, Maya, Substance Suite, to UE-5. I'm excited to find my next creative project that I can apply me experience to!

Available to hire

Hi! I’m a 3D Artist who just graduated from SCAD with an M.A in Interactive and Game Design! I love storytelling and I’m proficient with softwares essential for the 3D Pipeline, ranging from Blender, Maya, Substance Suite, to UE-5. I’m excited to find my next creative project that I can apply me experience to!

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Language

English
Fluent

Work Experience

Environment Artist at Dream Matter Labs
January 1, 2026 - Present
Authoring unique, high-fidelity environment assets and organic terrain using a ZBrush-to-UE5 pipeline. Executing stylized realism by balancing hand-sculpted details with physically-based material responses. Partnering with engineering teams to troubleshoot shader artifacts and reflection issues to ensure assets meet performance budgets. Managing the assembly of full-scale environment areas, translating creative briefs into polished, render-ready spaces.
Level Designer & 3D Generalist at SCAD Collaborative Project
April 1, 2025 - June 1, 2025
Architected modular kits and reusable world assets for three Unreal Engine 5 levels, optimizing for both visual storytelling and production efficiency. Engineered player flow through spatial layout design and collaborated with gameplay teams to integrate mechanics and pacing using Blueprints. Iterated extensively on set-dressing and lighting passes to enhance narrative immersion through atmospheric environmental storytelling.
Unreal Environment Artist (Commercial Advertising) at Light Seeker Media
August 1, 2023 - September 1, 2023
Designed four photorealistic dynamic environments for Sprint Fast Energy Drink’s commercial spot. Implemented seamless real-time VFX integration between Unreal Engine 5 environments and live-action footage. Optimized rendering performance while maintaining cinematic visual quality under tight production timelines.
UE5 Game Artist & Animator at APM Software
November 1, 2022 - May 1, 2023
Coordinated cross-disciplinary development of a battle-royale game prototype, managing environment design, technical animation, and visual assets. Developed a comprehensive visual suite including environment design, promotional poster art, game trailer cinematics, Niagara VFX, and sound design. Elevated prototype quality through integrated animation principles and real-time rendering optimization.
Background Artist & Illustrator at Honeycomb Animations
June 1, 2022 - Present
Crafted illustrated backgrounds for an animated short film using digital composition and stylistic consistency techniques. Composited and refined backgrounds to align with established film visual language and ensure visual continuity.

Education

Master of Arts in Interactive Design & Game Development at Savannah College of Art and Design (SCAD)
January 11, 2030 - February 11, 2026
Bachelor of Design in Animation Design at MIT Institute of Design
January 11, 2030 - February 11, 2026

Qualifications

SCADamp DELIVER Badge
January 11, 2030 - February 11, 2026
SCADamp STAND OUT Badge
January 11, 2030 - February 11, 2026

Industry Experience

Media & Entertainment, Gaming, Education, Software & Internet
    uniE621 CryoCore - A Smoky Escape
    I had the opportunity to make a single-player escape room; "CryoCore", where the player is trapped in a cryo lab with a toxic gas contamination in certain areas. The player follows a set of clues to find a way to escape! This project allowed me to singlehandedly explore various parts of game design, ranging from conceptualization, set dressing, HUD Generation, and Gameplay Scripting. https://www.twine.net/signin
    uniE621 Sunken City
    This project comes from a personal fear and curiosity about the future of coastal cities like Mumbai. I wanted to imagine what happens when rising sea levels and global warming slowly reclaim spaces once full of life. The environment focuses on a familiar, bustling intersection, now abandoned, flooded, and eerily quiet. Through atmosphere, lighting, and environmental details, I aimed to capture that unsettling moment where a city hasn’t been destroyed, but simply left behind. A ghost town shaped not by catastrophe, but by time and neglect. https://www.twine.net/signin
    uniE621 Duskscape
    Over the last few months, I created a semi-stylized environment "Duskscape", which helped me learn a portion of what goes behind modelling strong assets and textures that can maintain a cohesive look. The satisfaction of putting the assets together to create the final lool, once they were created, was definitely worth the effort! https://www.twine.net/signin