Available to hire
Hi! I’m a 3D Artist who just graduated from SCAD with an M.A in Interactive and Game Design! I love storytelling and I’m proficient with softwares essential for the 3D Pipeline, ranging from Blender, Maya, Substance Suite, to UE-5. I’m excited to find my next creative project that I can apply me experience to!
Skills
Experience Level
Language
English
Fluent
Work Experience
Environment Artist at Dream Matter Labs
January 1, 2026 - PresentAuthoring unique, high-fidelity environment assets and organic terrain using a ZBrush-to-UE5 pipeline. Executing stylized realism by balancing hand-sculpted details with physically-based material responses. Partnering with engineering teams to troubleshoot shader artifacts and reflection issues to ensure assets meet performance budgets. Managing the assembly of full-scale environment areas, translating creative briefs into polished, render-ready spaces.
Level Designer & 3D Generalist at SCAD Collaborative Project
April 1, 2025 - June 1, 2025Architected modular kits and reusable world assets for three Unreal Engine 5 levels, optimizing for both visual storytelling and production efficiency. Engineered player flow through spatial layout design and collaborated with gameplay teams to integrate mechanics and pacing using Blueprints. Iterated extensively on set-dressing and lighting passes to enhance narrative immersion through atmospheric environmental storytelling.
Unreal Environment Artist (Commercial Advertising) at Light Seeker Media
August 1, 2023 - September 1, 2023Designed four photorealistic dynamic environments for Sprint Fast Energy Drink’s commercial spot. Implemented seamless real-time VFX integration between Unreal Engine 5 environments and live-action footage. Optimized rendering performance while maintaining cinematic visual quality under tight production timelines.
UE5 Game Artist & Animator at APM Software
November 1, 2022 - May 1, 2023Coordinated cross-disciplinary development of a battle-royale game prototype, managing environment design, technical animation, and visual assets. Developed a comprehensive visual suite including environment design, promotional poster art, game trailer cinematics, Niagara VFX, and sound design. Elevated prototype quality through integrated animation principles and real-time rendering optimization.
Background Artist & Illustrator at Honeycomb Animations
June 1, 2022 - PresentCrafted illustrated backgrounds for an animated short film using digital composition and stylistic consistency techniques. Composited and refined backgrounds to align with established film visual language and ensure visual continuity.
Education
Master of Arts in Interactive Design & Game Development at Savannah College of Art and Design (SCAD)
January 11, 2030 - February 11, 2026Bachelor of Design in Animation Design at MIT Institute of Design
January 11, 2030 - February 11, 2026Qualifications
SCADamp DELIVER Badge
January 11, 2030 - February 11, 2026SCADamp STAND OUT Badge
January 11, 2030 - February 11, 2026Industry Experience
Media & Entertainment, Gaming, Education, Software & Internet
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