I am a 3D Artist with more than six years of experience creating high-quality 3D models, textures, lighting, and renders for studios, video game companies, architectural visualization, simulations, and independent projects. I enjoy transforming ideas into detailed, photorealistic assets and have a strong focus on modeling, texturing, shading, and real-time output.
I have worked across gaming, AR and VR, online shopping, automotive, and architectural visualization projects. I am experienced with Autodesk Maya, Substance Painter, Adobe Photoshop, V-Ray, Unity, and 3ds Max, and I am always eager to learn new techniques, collaborate with creative teams, and contribute to visually engaging projects.
Also I prefer a remote freelance/contract work setup because it allows me to work efficiently and independently while focusing on delivering high-quality 3D assets, specializing in 3D Modeling and Texturing, including experience working with Hexa on 3D product asset creation.
I am comfortable working from 2D references and product information, following specific technical and quality requirements, and delivering accurate, optimized, and production-ready 3D models. I am also experienced in managing tasks independently, meeting deadlines, and adapting to different project requirements.
I am particularly interested in long-term freelance collaborations where I can contribute consistently to 3D asset creation and related AI-assisted 3D workflows.
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