Available to hire
I am a UI/UX designer with a Master’s degree in Information Technology (Human-Computer Interaction) and a Bachelor of Design from the University of Melbourne. I combine strong aesthetic awareness with problem-solving skills to create intuitive digital experiences.
Experienced in collaborating with cross-functional teams, I focus on translating user needs into meaningful and effective design solutions—from end-to-end research and information architecture to high-fidelity UI delivery and iteration through usability feedback.
Work Experience
UI/UX Professional Designer at Vinest (per resume text)
September 1, 2025 - August 1, 2026Designed interactive UX/UI experiences and prototypes for a functional product demo. (Details on scope and outcomes are limited in the provided text.)
UI/UX Professional Designer (AI-assisted emotional well-being app) at Arcade (per resume text)
August 1, 2025 - November 1, 2025Designed an AI-assisted emotional well-being application supporting self-reflection through daily journaling and emotion visualisation. Led the end-to-end UX/UI design process including user flows, information architecture, wireframes, high-fidelity interfaces, and interactive prototypes for a functional product demo. Collaborated with developers to translate design concepts into a working prototype, ensuring design feasibility through iterative communication and feedback.
Lead Interface Designer at NavPark
April 1, 2025 - June 1, 2025Designed a park navigation app to improve accessibility and safety for park visitors. Collaborated with team members to define design goals and guidelines based on real-world scenarios and user needs. Conducted in-depth interviews, field observations, and online surveys to understand pain points and requirements. Created interactive interfaces and prototypes using Figma, ensuring the design met user needs effectively.
UI/UX Designer Intern at Decathlon
November 1, 2024 - March 31, 2025Conducted end-to-end UX research synthesizing insights from 26 user interviews and 9 analyses into data-driven product opportunities and actionable stakeholder KPIs. Collaborated with a cross-functional, cross-border team of 5 (including PMs across China & Overseas, developers, and business leads) to align requirements, validate feasibility, and lay the strategic groundwork for the Phase 1 product scope. Led the end-to-end design of a Customer Review Dashboard, unifying multi-channel data (TMall, JD, WeChat Mini-program), owning the experience architecture from problem framing to high-fidelity UI delivery. Owned national non-profit website redesign and implementation, transforming a fragmented text-heavy site into a structured, highly accessible platform with improved information architecture and content hierarchy, delivering responsive WordPress implementation.
Lead Interface Designer at NOKKO Gaming platform
March 1, 2024 - July 1, 2024Designed interactive prototypes for a gaming social platform, responsible for user communities, posts sharing, likes, team information publishing, and friend-messaging functionality. Led project promotion and marketing, creating introduction videos showcasing the platform’s functionalities to demonstrate interactive experiences. Conducted market research and organized one-on-one prototype testing, gathered feedback, and improved the product accordingly.
Education
Master of Information Technology (Human-Computer Interaction) at University of Melbourne
November 1, 2024 - March 1, 2025Bachelor of Design at University of Melbourne
July 1, 2020 - November 1, 2023Qualifications
Industry Experience
Software & Internet, Gaming, Non-Profit Organization, Media & Entertainment
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