Graduated from Kharkiv International University named after V.N. Karazin in 2023, bringing academic insights to creative roles. I've been a trainee at SKVOT as a 3D Artist, practicing 3D modeling, sculpting, texturing, and rendering of in-game hard surface props. Core strengths include texture artistry, sculpture, and rendering, with a Cambridge English Level C1 certification supporting effective communication in global team settings. At SKVOT, collaborated with team members to create detailed and realistic game assets, refining technical and artistic skills to enhance project outcomes. Passionate about contributing to dynamic teams and leveraging artistic expertise to deliver high-quality visual elements that align with organizational goals. Committed to fostering creativity and collaboration to drive impactful results in game design.

Anna Strebkova

Graduated from Kharkiv International University named after V.N. Karazin in 2023, bringing academic insights to creative roles. I've been a trainee at SKVOT as a 3D Artist, practicing 3D modeling, sculpting, texturing, and rendering of in-game hard surface props. Core strengths include texture artistry, sculpture, and rendering, with a Cambridge English Level C1 certification supporting effective communication in global team settings. At SKVOT, collaborated with team members to create detailed and realistic game assets, refining technical and artistic skills to enhance project outcomes. Passionate about contributing to dynamic teams and leveraging artistic expertise to deliver high-quality visual elements that align with organizational goals. Committed to fostering creativity and collaboration to drive impactful results in game design.

Available to hire

Graduated from Kharkiv International University named after V.N. Karazin in 2023, bringing academic insights to creative roles. I’ve been a trainee at SKVOT as a 3D Artist, practicing 3D modeling, sculpting, texturing, and rendering of in-game hard surface props. Core strengths include texture artistry, sculpture, and rendering, with a Cambridge English Level C1 certification supporting effective communication in global team settings.

At SKVOT, collaborated with team members to create detailed and realistic game assets, refining technical and artistic skills to enhance project outcomes.

Passionate about contributing to dynamic teams and leveraging artistic expertise to deliver high-quality visual elements that align with organizational goals. Committed to fostering creativity and collaboration to drive impactful results in game design.

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Language

Ukrainian
Fluent
English
Fluent

Work Experience

Props Artist Trainee (Blender) at SKVOT
February 1, 2026 - July 1, 2026
Completed a 6-month intensive Blender training focused on hard-surface modeling and the complete 3D asset creation pipeline. Designed and finished three full hard-surface prop assets from start to finish: a suit case, an an altar, and a vintage camera. Covered the full production workflow including hard-surface modeling, sculpting, UV unwrapping, baking, PBR texturing, lighting and rendering, as well as asset optimization and presentation. Delivered game-ready, portfolio-quality assets while strengthening understanding of professional 3D production pipelines.

Education

Computer graphics (IT Step Academy) - Blender course at IT Step Academy
January 11, 2030 - August 8, 2026
Computer graphics at V. N. Karazin Kharkiv National University
January 11, 2030 - August 8, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Professional Services
    Ancient Altar & Vintage Suitcase — Realistic Prop Study

    A pair of realistic 3D props created as part of a study in hard-surface modeling, material definition, and real-world reference recreation. The project combines two very different materials and forms: an aged stone altar and a vintage leather suitcase.

    The altar was modeled with the goal of staying close to a real-world reference, with particular attention to architectural proportions, carved details, edge wear, surface imperfections, discoloration, and the appearance of aged stone.

    The vintage suitcase focuses on smaller-scale hard-surface detailing and material contrast. Leather, metal fittings, stitching, locks, handle components, and subtle wear were used to create a believable object with a sense of history.

    Together, these assets demonstrate my ability to recreate realistic props from reference, work with different material types, and balance modeling detail with convincing textures and presentation.

    Key skills:
    Hard-Surface Modeling · Realistic Prop Art · Reference Recreation · UV Mapping · PBR Texturing · Material Creation · Architectural Props · Environment Art · Lighting · Rendering

    Miraj — Stylized Low-Poly Rabbit

    Miraj is a stylized low-poly character project focused on creating a strong, recognizable silhouette with a minimal geometric approach. The model combines simplified forms, faceted geometry, and warm color variations to give the character a distinctive visual identity while keeping the design lightweight.

    I focused on shape language, proportions, silhouette, and stylized material work, using the exaggerated ears and elongated horn-like feature as the main elements of the character’s design. Lighting and composition were used to emphasize the unusual silhouette and create a slightly mysterious atmosphere around the character.

    This project demonstrates my ability to work beyond realism and adapt my modeling approach to a stylized, low-poly art direction.

    Key skills:
    Low-Poly Modeling · Stylized 3D Art · Character Modeling · Shape Language · Materials · Lighting · Composition · Rendering

    Vintage Cash Register — Game-Ready Prop

    A detailed vintage cash register created as a realistic, game-ready 3D prop. The project focuses on recreating the character of an aged commercial object through detailed modeling, texturing, and material work.

    I created the asset with particular attention to surface storytelling and believable wear, including chipped paint, scratches, rust, dirt buildup, faded decals, and aged metal components. Small functional details such as the mechanical keys, price display, cash drawer, and wooden elements were modeled and textured to make the prop feel authentic and naturally used rather than simply damaged.

    The project demonstrates my skills in hard-surface modeling, UV mapping, PBR texturing, material creation, prop detailing, and presentation/rendering, with an emphasis on realistic assets suitable for game environments.

    Key skills:
    3D Modeling · Hard-Surface Modeling · Game-Ready Assets · UV Mapping · PBR Texturing · Prop Art · Environmental Storytelling · Realistic Materials · Rendering