Hi, I'm Annie Shen Langley. Based in Vancouver, Canada, I bring 8 years of experience in the game industry, focusing on Live Ops Art, Content Art, and UI Design for mobile and live-service games. I design polished, player-friendly interfaces and scalable design systems, collaborating across UX, art, and engineering to ship high-quality UI, animations, and VFX in Unity. I enjoy translating art direction into cohesive UI assets, building reusable components, and ensuring smooth integration into production pipelines.

Annie Shen Langley

Hi, I'm Annie Shen Langley. Based in Vancouver, Canada, I bring 8 years of experience in the game industry, focusing on Live Ops Art, Content Art, and UI Design for mobile and live-service games. I design polished, player-friendly interfaces and scalable design systems, collaborating across UX, art, and engineering to ship high-quality UI, animations, and VFX in Unity. I enjoy translating art direction into cohesive UI assets, building reusable components, and ensuring smooth integration into production pipelines.

Available to hire

Hi, I’m Annie Shen Langley. Based in Vancouver, Canada, I bring 8 years of experience in the game industry, focusing on Live Ops Art, Content Art, and UI Design for mobile and live-service games.

I design polished, player-friendly interfaces and scalable design systems, collaborating across UX, art, and engineering to ship high-quality UI, animations, and VFX in Unity. I enjoy translating art direction into cohesive UI assets, building reusable components, and ensuring smooth integration into production pipelines.

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Language

English
Fluent

Work Experience

UI Designer at Revolving Games
September 1, 2023 - Present
Designed and built UI systems from wireframes to high-fidelity mockups, including layouts, icons, and back-end integrations, delivering visually engaging and user-friendly interfaces for both the team and players. Created UI construction guidelines and implementation instructions to support developers and artists, ensuring asset consistency and smooth integration into the game pipeline. Developed in-game UI animations and visual effects, implemented in Unity to streamline handoff for developers. Contributed to building a UI VFX documentation system to establish a cohesive and scalable design framework across the project.
UI Artist at Electronic Arts
March 1, 2023 - September 29, 2025
Produced in-game UI assets aligned with art direction and production requirements, delivering high-quality event brand packs, 3 stylized campaign UIs, and 6 complete sets of player items with custom animations. Implemented processes to support pipelines and ensured asset consistency across the product.
Cinematic Designer at IGG
March 1, 2020 - September 29, 2025
Designed videos for IGG Games, creating cinematic sequences in Unity with camera pacing, timing, and character acting. Collaborated with script writers to translate narrative scripts into engaging visual storytelling and cinematics. Coordinated with design supervisors to follow production pipelines, meet technical standards, and consistently deliver high-quality files on tight deadlines.
3D Animator at Shanghai Media Tech
July 1, 2018 - September 29, 2025
Created character animations for the cartoon series Deer Run, handling blocking and final animation based on storyboards while meeting tight production deadlines. Rigged and animated characters for commercial projects, delivering high-quality work under fast-paced schedules. Led animation projects, managed production assets, and collaborated with the Render team to troubleshoot and resolve technical issues.
UI Designer at Revolving Games
September 1, 2023 - Present
Designed and built UI systems from wireframes to high-fidelity mockups, including layouts, icons, and back-end UI components; delivered visually engaging, user-friendly interfaces for both the development team and players.
UI Artist at Electronic Arts
March 1, 2023 - September 29, 2025
Produced in-game UI assets aligned with art direction and production requirements; delivered 7 high-quality event branding packages, 3 stylized campaign UIs, and 6 complete sets of player items with custom animations; designed and animated in-game motion graphics; created UI assets from concept to implementation; collaborated with UX Designers for usability insights; worked with Unity to implement UI animations ensuring quality and performance.
Cinematic Designer at IGG
March 1, 2020 - September 29, 2025
Designed videos for IGG Games, creating cinematic scenes in Unity with camera pacing, timing, and character acting; collaborated with scriptwriters to translate narrative scripts into engaging visual storytelling; coordinated with design supervisors to follow production pipelines, meet technical standards, and consistently deliver high-quality files on tight deadlines.
3D Animator at Shanghai Media Tech
July 1, 2018 - September 29, 2025
Created character animations for the Deer Run cartoon series, including rigging and animation; rigged and animated characters for commercial projects; led animation projects, managed production assets, and collaborated with the Render team to troubleshoot and resolve technical issues.
UI Designer at Revolving Games
September 1, 2023 - Present
Designed and built UI systems from wireframes to high-fidelity mockups (layouts, icons, and backends) delivering visually engaging and user-friendly interfaces for both the team and players. Created UI construction guides and implementation instructions to support developers and artists, ensuring asset consistency and smooth integration into the game pipeline. Developed in-game UI animations and visual effects, and implemented them in Unity to streamline handoff for developers. Contributed to building a UI VFX documentation system to establish a cohesive and scalable design framework across the project.
UI Artist at Electronic Arts
March 1, 2023 - September 29, 2025
Produced in-game art assets aligned with art direction and production requirements, delivering 7 high-quality event brand packages, 3 stylized campaign UIs, and 6 complete sets of player items with custom animations. Designed and animated in-game motion graphics with a sharp, sporty style for key UI elements, including icons, player items, and promotional banners. Created UI assets from concept to implementation, developing reusable design system components such as iconography, typography standards, and high-functional mockup templates. Collaborated with UX Designers to conduct user research and iterate on UI for improved usability and clarity. Worked alongside Game Designers to ensure seamless integration of UI assets into the game engine, aligning with gameplay and technical requirements. Worked with Unity developers to implement UI animations, ensuring visual quality and performance standards were met in-game.
Cinematic Designer at IGG
March 1, 2020 - September 29, 2025
Designed videos for IGG Games, creating cinematic scenes in Unity with strong camera pacing, timing, and character acting. Collaborated with scriptwriters to translate narrative scripts into engaging visual storytelling and cinematics. Coordinated with design supervisors to follow production pipelines, meet technical standards, and consistently deliver high-quality files on tight deadlines.
3D Animator at Shanghai Media Tech
July 1, 2018 - September 29, 2025
Created character animations for the cartoon series Deer Run, handling blocking and final animation base on storyboards while meeting tight production deadlines. Rigged and animated characters for commercial projects, delivering high-quality work under fast-paced schedules. Led animation projects, managed production assets, and collaborated with the Render team to troubleshoot and resolve technical issues.

Education

Master of Digital Media at UBC, SFU, ECUAD & BCIT Centre for Digital Media
September 1, 2018 - February 1, 2020
Bachelor of Arts and Technology of Film and TV at Shanghai University
September 1, 2012 - June 1, 2016
Master of Digital Media at Joint degree from UBC, SFU, ECUAD & BCIT Centre for Digital Media
September 1, 2018 - February 1, 2020
Bachelor of Art and Technology of Film and TV at Shanghai University
September 1, 2012 - June 1, 2016
Master of Digital Media at Joint Master of Digital Media program (UBC, SFU, ECUAD & BCIT Centre for Digital Media)
September 1, 2018 - February 1, 2020
Bachelor of Arts and Technology of Film and TV at Shanghai University
September 1, 2012 - June 1, 2016

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Other