Hi, I'm Ansh Goswami, a Senior Lighting and Unreal Environment Artist with 4 years of experience creating immersive 3D environments and CGI for TV and cinematic productions. I love collaborating with art directors and cross-functional teams to bring bold ideas to life, balancing creative goals with tight deadlines. My background spans 3D animation, character design, and UX-focused study, which helps me craft visually compelling worlds that engage audiences. I’m passionate about bridging art and technology—from lighting setups and shading in Unreal Engine to developing characters and UI-friendly assets. I continuously explore new tools and workflows to deliver high-quality work while staying adaptable and proactive in fast-paced production environments.

Ansh Goswami

Hi, I'm Ansh Goswami, a Senior Lighting and Unreal Environment Artist with 4 years of experience creating immersive 3D environments and CGI for TV and cinematic productions. I love collaborating with art directors and cross-functional teams to bring bold ideas to life, balancing creative goals with tight deadlines. My background spans 3D animation, character design, and UX-focused study, which helps me craft visually compelling worlds that engage audiences. I’m passionate about bridging art and technology—from lighting setups and shading in Unreal Engine to developing characters and UI-friendly assets. I continuously explore new tools and workflows to deliver high-quality work while staying adaptable and proactive in fast-paced production environments.

Available to hire

Hi, I’m Ansh Goswami, a Senior Lighting and Unreal Environment Artist with 4 years of experience creating immersive 3D environments and CGI for TV and cinematic productions. I love collaborating with art directors and cross-functional teams to bring bold ideas to life, balancing creative goals with tight deadlines. My background spans 3D animation, character design, and UX-focused study, which helps me craft visually compelling worlds that engage audiences.

I’m passionate about bridging art and technology—from lighting setups and shading in Unreal Engine to developing characters and UI-friendly assets. I continuously explore new tools and workflows to deliver high-quality work while staying adaptable and proactive in fast-paced production environments.

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Language

English
Fluent

Work Experience

Senior Lighting and Unreal Environment Artist at Studio Vsync
September 1, 2020 - August 1, 2024
• Created 3D environments, Lighting, and CGI effects for projects including Barney, Hot Wheels, Gillette, and Deepa & Anoop. • Collaborated with Art Directors and cross-functional teams to meet creative goals and tight deadline. • Designed and executed lighting setups, texture mapping, and shading for realistic and stylized animation. • Delivered high-quality animations for TV and cinematic productions.
2D/3D Artist at Canyon Entertainment Group
June 1, 2026 - September 1, 2026
• Designed and developed 4 unique characters for the Girl Pow-R app, including their skins, clothing, and accessories. • Converted 2D character designs into detailed 3D models for integration into the application. • Collaborated with UI/UX, tech, and creative teams over a 4-month internship to deliver a cohesive and engaging user experience.

Education

Post Graduate Certificate at Fanshawe College
September 3, 2024 - April 30, 2025
Bachelors of science at Mumbai University
August 22, 2018 - July 15, 2021
Post Graduate Certificate in 3D Animation and Character Design at Fanshawe College
January 11, 2030 - April 29, 2026
Post Graduate Certificate in User Experience Design at Fanshawe College
January 11, 2030 - April 29, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet